Gains all Dex-based Rogue abilities.
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Level 1 ¶: Any Rogue 1 ability, or two Rogue 1 abilities based on Dex. This class gets 20*LVL Rogue points.
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Level 1: Beguiling, Hypnosis, Charm, Suggestion has only (95-level*5)% chance of affecting the monk
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Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
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Level 1: Tracking as per Ranger of half the Bandit's level.
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Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
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Level 4: Immunity to disease and slow effects (continuous).
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Level 5: Body equilibrium for 1 round per level, once per day.
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Level 5: Can have hirelings
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Level 6: Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
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Level 8: Body Control, level/2 turns/day.
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Level 9: All Rogue abilities within 30' of you are lowered by 100%.
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Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
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Level 9: Takes half damage from a spell (that gives no save) if save is failed
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Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.
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Gets 34 Rogue points per level, see table below:
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