Pointer (Random Rogue #11829)


Level KXP
Spells
1 0 (none)
2 4 (none)
3 11 (none)
4 24 (none)
5 43 (none)
6 74 (none)
7 129 (none)
8 225 (none)
9 388 (none)
10 630 (none)
11 876 (none)
12 1166 (none)
13 1482 (none)
14 1842 (none)
15 2218 (none)
16 2602 (none)
17 2982 (none)
18 3367 (none)
19 3844 (none)
20 4240 (none)
21 4644 (none)
22 5142 (none)
23 5655 (none)
24 6176 (none)
25 6698 (none)
26 7220 (none)
27 7758 (none)
28 8320 (none)
29 8882 (none)
30 9446 (none)
31 10010 (none)
32 10575 (none)
33 11140 (none)
34 11706 (none)
35 12273 (none)
36 12858 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+0  5  2  4  2  1  1  1  0
+1  5  3  4  3  2  2  2  1
+1  6  4  5  4  3  2  2  1
+2  7  5  6  5  4  3  2  1
+2  8  5  7  6  4  3  3  2
+3  8  6  7  7  5  4  3  2
+3  9  7  8  8  6  4  4  2
+4 10  8  9  9  7  5  4  3
+4 11  8 10 10  7  5  4  3
+5 11  9 10 11  8  6  5  3
+5 12 10 11 12  9  6  5  4
+6 13 11 12 13 10  7  6  4
+6 14 11 13 14 10  7  6  4
+7 14 12 13 14 11  8  6  5
+7 14 12 14 14 11  8  7  5
+8 14 13 14 14 12  9  7  5
+8 15 13 14 14 12  9  8  6
Requisites: Dex 6
Alignment: L any
HD/level: +d6
Weapon Prof.: 3+level
To Hit Table: Rog
Save Table: War
Reference: DM Random, John 11/11/07
Groups: Rogue, Random
 
Gains all Dex-based Rogue abilities.
Level 1 ¶: Any Rogue 1 ability, or two Rogue 1 abilities based on Dex. This class gets 20*LVL Rogue points.
Level 1: Beguiling, Hypnosis, Charm, Suggestion has only (95-level*5)% chance of affecting the monk
Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
Level 1: Tracking as per Ranger of half the Bandit's level.
Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
Level 4: Immunity to disease and slow effects (continuous).
Level 5: Body equilibrium for 1 round per level, once per day.
Level 5: Can have hirelings
Level 6: Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
Level 8: Body Control, level/2 turns/day.
Level 9: All Rogue abilities within 30' of you are lowered by 100%.
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Level 9: Takes half damage from a spell (that gives no save) if save is failed
Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.

Gets 34 Rogue points per level, see table below:
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Spying - 10 Int-11 Int-14
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Any Rogue Level 1 ability - - - -
2 any Ninja 1 ability - - - -
3 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
6 Any Rogue Level 6 ability - - - -
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
10 Locate (anything unique) Across Planes | Clairvoyance there MV 5 Int-12 Int-15
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
14 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
18 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20