Planetar


Level KXP Angelic
246 8
1 700 1-- -
2 1400 2-- -
3 2100 3-- -
4 2800 4-- -
5 3500 5-- -
6 4200 6-- -
7 4900 7-- -
8 5600 71- -
9 7000 72- -
10 8400 73- -
11 9800 74- -
12 11200 75- -
13 12600 76- -
14 14000 77- -
15 15400 771 -
16 16800 772 -
17 18200 773 -
18 21000 774 -
19 23800 775 -
20 26600 776 -
21 29400 777 -
22 32200 777 1
23 35000 777 2
24 37800 777 3
25 40600 777 4
26 43400 777 5
27 49000 777 6
28 54600 777 7
29 60200 877 7
30 65800 977 7
31 71400 A77 7
32 77000 B77 7
33 82600 C77 7
34 88200 D77 7
35 93800 E77 7
36 105000 E87 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+24 20 20 20 20 20 20 20 20
+28 22 22 22 22 22 22 22 22
+32 24 24 24 24 24 24 24 24
+36 26 26 26 26 26 26 26 26
+40 28 28 28 28 28 28 28 28
+44 30 30 30 30 30 30 30 30
+48 32 32 32 32 32 32 32 32
+52 34 34 34 34 34 34 34 34
+56 36 36 36 36 36 36 36 36
+60 38 38 38 38 38 38 38 38
+64 40 40 40 40 40 40 40 40
+68 42 42 42 42 42 42 42 42
+72 44 44 44 44 44 44 44 44
+76 46 46 46 46 46 46 46 46
+80 48 48 48 48 48 48 48 48
+84 50 50 50 50 50 50 50 50
+88 52 52 52 52 52 52 52 52
+92 54 54 54 54 54 54 54 54
Requisites: Concordant (x1) 25 or HNCL 34,
Str 36, Con 38, Wis 33, Chr 40, Cml 25
Alignment: any G
HD/level: & 7d7
Weapon Prof.: & level*7
To Hit Table: 2xConc
Save Table: 2xConc
Reference: MMII
Groups: Concordant (x2), Demigod (x2)
 
[X] Section stats
ihp +7
iTH +2
P Save +2
M Save +2
War +2
Rog -2
PPsi +1
Wiz +0
Pri +2
MPsi +1
   
Gets 1H action per round. Treat 1H as 1F, except what you do is at x4 effect (sort of like "material componenting"), and is considered x4 multiplier. This affects (amongst other things) your movement rate (if moving), CL, CCL, and save DC's. Alternatively, you can convert 1H to 1X.
Can use 1S+1V+2X per segment if desired.
Gets Extra Barb Str, Extra Barb Con, Barb Wis, and Barb Chr.
Angelic spells are resisted using XR or HR (Holy Resistance).
iAaAR +7*LVL% (this is iRMPIWEaRaMaPaIaWaER, you can track of each separately if you have other sources)
You are immune to any mental based effect that would make you lose control of your character (Domination, Charm, Ego Domination, Enslaved, Robot, etc.)
You defend as a x3 multiplier being.
Level N (every level): +1 Follower, treat this as a level=LVL*3 Priest.
Solar: ("Arch-Planetar" class)
Concordant (x1) 32 or HNCL 41,
Str 43, Con 45, Wis 40, Chr 47, Cml 32
HD & 8d8
Weapon Prof. & level*8
TH 2½xConc
Saves 2½xConc
XP chart is 10% higher.
Gets 2H actions per round.
Read on x3/2 ML (round up).

Planetar


Angelic Spells (CSL=2)

# Spell Effect
1 Angel's Trumpet Get a x1 mirroring of the base XP (with no mods) in the Angel5 or Serra Angel5 class (does not cost a class slot)
2 Angelic Army Summon an army of 7^CCL DL=(CCL+4)/3 Outer
3 Damage Threshold DT 90-CCL*3 (Damage Threshold; if you take more than 90-CCL*3 dmg from a source, you take nothing)
4 Deva Wishoid for an Ultra Psi6G power (see below)
5 Mental Enhancement Get +CCL additional levels of Exceptionalness in Int, Wis, or Chr (may distribute as you like)
6 MultiFix Do CCL Capital F Fixes or one iFix.

Angelic Spells (CSL=4)

# Spell Effect
1 Bright Mount You have a DL=CCL Mount (you can comprehend it regardless of DL)
2 Holy Blast Holy Bolt CCL groups
3 Immunity Capital I Immune to CCL [C] section effects (even the "hard to pick" ones are only one pick)
4 Peacelord 4 Choose one Peacelord CSL=4 spell (this can be taken only once; Peacelord spells are in the Peacemonger class)
5 Redirection 1N, 2/s: Redirect damage from any effect (or attack sequence) to one of your allies to you.

Angelic Spells (CSL=6)

# Spell Effect
1 Fast Thought +CCL IM (Instantaneous M) Actions
2 Heal Aura x2 Special on the room: Your allies receive a Heal every segment, and a Cureall every round break.
3 Huge Resurrection Resurrect everyone you want to in the entire room
4 I am GOOD! Wishoid (non-Channeling) for a SL 1-4 Sentinel spell (force the DM to write one if Sentinel not written)

Angelic Spells (CSL=8)

# Spell Effect
1 Huge Reset Reset everyone you want to in the entire room
2 Improved Redirection 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
3 Mass Super Domination Dominate CCL groups (no resistance, do not need to actually target them)

Psi6G Ultra Powers

# Name DPPs Effect
1 Celestial Chorus 250/s CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
2 Planar Walk 250/d Can travel to another plane at will (no summ. sickness) by simply spending 1V action
3 Seventh Level Priest Spell 25 Cast one 7th level Priest spell at CL = 90
4 Sixth Sense 250/d You know what will happen one round in advance at all times
5 Ultimate Lore 250/s You gain x3 multiplier but are noticeable to other deities on same plane
6 Vanish 125 One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
7 Vox Populi 250/d Sense all deviate/evil thoughts (no resistance); area is entire plane you're on