Gets Exceptional Str and Dex.
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Level N (every level): +1 instance of Tactical Movement.
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Level 1: Can "1 for 1 trade" attacks between your melee weapons (so you can do all your attacks with one physical weapon). You may trade attacks from your natural attacks (Bite/Tail) if you have them (due to race).
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Level 1: Can wear two suits of armor.
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Level 1: For effects that give a save for half damage, take no damage if save made.
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Level 1: Can use Dex to hit instead of Str with melee weapons.
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Level 1: Class VI / Esper-Blind (i.e. Immune to Psionics) (if you want it)
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Level 2: +1 armor slot in any location other than body armor (helmet, etc.)
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Level 3: Can armor optimize (+1 AT) each body armor twice instead of once. Each +1 AT costs 1 nonweapon proficiency to use.
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Level 4: Triple Specialization is 9 half-plusses if selected for a melee weapon.
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Level 5: Can replace the number of attacks of any melee weapon with "Fast Weapon" (#Att=2/1 if specialized at level 1).
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Level 6: Spend 1 attack: Your next attack rolls a natural 11+LVL on the to hit roll.
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Level 9: Spend 1 attack: Your next attack is "Cascade Ramming" (hits the whole group).
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Level 12: Quadruple Specialization is 12 half-plusses if selected for a melee weapon.
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Level 23: Quintruple Specialization is 15 half-plusses if selected for a melee weapon.
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Level 34: Sextuple Specialization is 18 half-plusses if selected for a melee weapon.
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CF=3:
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Gets Barbarian Str and Dex. Gets Exceptional Con.
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Uses "Barbarian" line for number of attacks.
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CF=4:
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Gets Super-Barbarian Str and Dex. Gets Barbarian Con.
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Uses "Extra Barbarian" line for number of attacks.
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