Level
| KXP
| Priest 123 456 7
|
1
| 0
| 2-- --- -
| 2
| 3
| 21- --- -
| 3
| 6
| 22- --- -
|
4
| 12
| 320 --- -
| 5
| 24
| 421 --- -
| 6
| 48
| 531 --- -
|
7
| 96
| 542 --- -
| 8
| 200
| 652 0-- -
| 9
| 400
| 663 00- -
|
10
| 600
| 664 10- -
| 11
| 800
| 665 200 -
| 12
| 1000
| 666 310 0
|
13
| 1200
| 666 420 0
| 14
| 1400
| 666 530 0
| 15
| 1600
| 666 641 0
|
16
| 1800
| 666 652 0
| 17
| 2200
| 666 663 1
| 18
| 2600
| 666 664 2
|
19
| 3000
| 666 665 3
| 20
| 3400
| 666 666 4
| 21
| 3800
| 666 666 5
|
22
| 4200
| 666 666 6
| 23
| 4600
| 766 666 6
| 24
| 5000
| 776 666 6
|
25
| 5400
| 777 666 6
| 26
| 5800
| 777 766 6
| 27
| 6200
| 777 776 6
|
28
| 6600
| 777 777 6
| 29
| 7000
| 777 777 7
| 30
| 7400
| 877 777 7
|
31
| 7800
| 887 777 7
| 32
| 8200
| 888 777 7
| 33
| 8600
| 888 877 7
|
34
| 9000
| 888 887 7
| 35
| 9400
| 888 888 7
| 36
| 9800
| 888 888 8
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 9 5 6 3 4 0 1 3
| +1
| 9 5 6 4 4 1 1 4
|
+2
| 10 6 7 5 5 2 2 5
| +3
| 11 7 8 5 6 2 2 5
| +3
| 12 7 9 6 7 3 3 6
|
+4
| 12 8 9 6 7 3 3 7
| +5
| 13 9 10 7 8 4 4 8
| +5
| 13 9 10 7 8 4 4 8
|
+6
| 14 10 11 8 9 5 5 9
| +7
| 14 10 11 9 9 6 5 10
| +7
| 15 11 12 10 11 6 6 11
|
+8
| 16 12 13 10 11 7 6 11
| +9
| 16 13 13 11 12 8 7 12
| +9
| 16 13 14 12 12 8 7 13
|
+10
| 16 14 14 13 13 9 8 14
| +11
| 16 14 15 13 13 9 8 14
| +11
| 16 15 15 14 14 10 9 15
|
|
Requisites:
| Con 7, Int 6, Wis 9, Chr 8
| Alignment:
| non-L
| HD/level:
| d6
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| 1˝xPri
| Reference:
| DM
| Groups:
| Priest
|
|
| Grand in Drugs. Drugs is a Priest Sphere. Drug spells create 1 dose (charge) of a drug. When casting a Drug spell, decide whether you want to drug to be fresh for temporary or permanent duration. If you choose temporary, the drug must be used within 1 turn or it becomes worthless. If you choose permanent, the drug can be stored and kept for later days, but that spell slot is completely used for the day (even if channeling).
| Pharmacist can use it's spell slots on normal Priest spheres.
| It takes 1V action to consume or administer a drug (must be willing). The effects of a drug are usually immediate.
| "Drugged" (as a state) can be cured with Heal (for SL=1 to 4 drugs) or Cureall (for SL=1 to 6 drugs). A SL=7 drug requires a Fix.
|
|
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Can brew potions as if an Alchemist of half level.
| B
| Can create chemicals as if an Chemist of half level.
| C
| 1M: Detect Drug Influence
| D
| In a decent sized city, can sell your permanent drugs for (SL+1)^2*((Chr bonus)+5) gp per dose.
| E
| In a decent sized city, can buy permanent drugs for (SL+1)^2*20 gp per dose.
|
Level 4:
| Pick two from: Pharmacist5 Level 1-3, Witch Level 1-3, or Psi30 minor
|
Level 5-7:
| F
| 1M: Identify Drug, Potion, or Chemical
| G
| You can cast a Drug spell directly at someone; they make a save vs. Poison or are affected by a drug.
| H
| 1F: Cure Drug Effect of SL=LVL/3 or less (no save, ER to resist)
| I
| 1M, spend a SL spell slot: Anti-Drug Shell levels 0 to (SL-1)
| J
| 1M, spend a SL spell slot: Summon a DL=SL Drug Elemental; comprised of a random drug; does that effect with attacks
|
Level 8:
| Pick two from: Pharmacist5 Level 5-7, Witch Level 5-7, or Psi30 major
|
Level 9-12:
| K
| Can "material component" Drug spells directly at a group, and have the drug affect an entire group (save vs. Poison)
| L
| Gain 3-30 followers. They are Slut1 class of level 1-4; each requires their level in SL's of drugs per day, or you lose them as followers.
| M
| Drugs that you take or create last 1 hour instead of 1 turn.
| N
| Can take or administer the same drug twice, and they stack.
| O
| 1M, spend a SL spell slot: Enhance an existing drug (even one you didn't create or understand) up to SL+1
|
Level 13:
| Pick two from: Pharmacist5 Level 9-12, Witch Level 9-12, or Psi30 grand
|
|