Level
| #
| Spell
| Effect
|
1
| 1
| Foul Charges
| Foul (Destroy) 5*CL doses of potions or charges on items in someone's inventory (no save), the items can be fixed out of combat if done within the hour
| 1
| 2
| Lapse
| Effect is countered unless they lose an additional action from their remaining actions this round (action must be of same type used to cast the effect).
| 1
| 3
| Specific Counter
| When you choose this spell, choose a specific spell/power by name. This spell counters that spell or power.
|
2
| 1
| Fast Specific Counter
| [1Z to cast] When you choose this spell, choose a specific spell/power by name. This spell counters that spell or power.
| 2
| 2
| Counterspell
| Counterspell
| 2
| 3
| Twist
| Dispels one effect
|
3
| 1
| Absorb/Undermine
| [you may cast this spell even if you are as low as -29 hp] Counterspell, you are cured 30 hp, caster takes 30 dmg
| 3
| 2
| Borrowed Borrowed Haste
| +1bbS action per round (counts as your Haste). bbS actions may be used during the PC's half of the segment.
| 3
| 3
| Fork
| Fork
|
4
| 1
| Deflection
| Deflects an effect so it hits a different target than what the caster intended
| 4
| 2
| Mana Drain
| Counterspell, you gain a spell slot equal to the SL of the countered effect (Twilighting still applies)
| 4
| 3
| Splice
| Cast four SL's of Permission Mage spells this segment (max SL=3, each costs 1N to use).
|
5
| 1
| Anti-Magic Shell
| Turns off magical spells and effects of SL 0 to CL/2 in your group, Hole in the Middle for you.
| 5
| 2
| Mass Twist
| Twist up to CL effects on one target, or twist every instance of one effect in a group.
| 5
| 3
| Radiate
| An effect just cast hits every other target it could possibly target. You and the original caster both get your Head Blown Off.
|
6
| 1
| Create D_Z
| Create a DMZ, DPZ, DIZ, DRZ, DTechZ, or DNZ (treat as a x1 Special on the room, cannot be dispelled, must be Remove Special-ed at)
| 6
| 2
| Erase Symbol
| Erases a "?", "!", or other symbol in the dungeon, or makes the party immune to the next segment's Wandering Monster check, or counter someone's moving (with a V) action.
| 6
| 3
| Quick Borrowed Borrowed Haste
| +1bbQS action per round (counts as your Haste, but can be combined with Borrowed Borrowed Haste). bbQS actions may be used during the PC's half of the segment.
|
7
| 1
| Capital O Object
| Capital O Object (this spell cannot be channeled unless you are a Permission Mage)
| 7
| 2
| Look at Me I'm the DCI
| Banhammer one effect in the room (treat this as a x1 Special on the room, cannot be dispelled, must be Remove Special-ed at)
| 7
| 3
| Split Second
| Your next action that you use for a Permission school effect gets the "I" (Instantaneous, cannot be responded to) flag.
|
8
| 1
| Capital I Insist
| Capital I Insist (this spell cannot be channeled unless you are a Permission Mage)
| 8
| 2
| Multiply
| Your next Permission school effect will be at xCL^(1/2) multiplier.
| 8
| 3
| Mutual Lockdown
| You and one target have all actions locked down for CL segments
|
9
| 1
| Quick Quick Borrowed Borrowed Haste
| +1bbQQS action per round (counts as your Haste, but can be combined with the lower versions). bbQQS actions may be used during the PC's half of the segment.
| 9
| 2
| Really O Object
| Really O Object (this spell cannot be channeled unless you are a Permission Mage)
| 9
| 3
| Round Stop
| The current round will end after the end of this segment (the rest of the segments this round will not occur)
|
|