Level 1 ¶: Each day, choose a broad monster type (Dragon, Outer, Undead, etc.). You have "1M: Slay Living" on that creature type (PPD save, IR to resist).
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Level 1 ¶: 1V: All enemies in your group take 10 holy dmg (no save) and are at -10 on AC, to hit, and damage (no save, this lasts until end of round).
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Level 1: Pick weapon of choice; are considered 6 levels higher for # of Attacks purposes.
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Level 1: +LVL to hit with lances, swords, maces, and flails.
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Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
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Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
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Level 1: Turn Undead as a cleric of same level.
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Level 1: Protection from Evil 10'r (continuous, but may be lowered).
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Level 1: Immune disease.
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Level 1: Immune to Fear; Protection from Fear 10'r
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Level 1: Can operate at negative hit points (not offensively) up to -5*level.
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Level 1: 1M, 1/r: Lay on Hands: Cure 3*LVL hp.
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Level 1: 1M, LVL/d: Cure Disease
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Level 2: +1 Str, Con, Wis, or Chr (replaces percentage rules)
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Level 4: +1 Str, Con, Wis, or Chr; must be a different stat from the one picked at Level 2
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Level 4: May have a special mount as if a Beast Rider of 3 levels lower.
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Level 6: +1 Str, Con, Wis, or Chr; must be a different stat from the ones picked at Level 2 and 4
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Level 8: +1 Str, Con, Wis, or Chr; must be a different stat from the ones picked at Level 2, 4, and 6
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Level 9 ¶: Your Slay Living ability (see level 1) no longer has a save.
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Level 18 ¶: Your Slay Living ability (see level 1) is now Destruction.
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Level 27 ¶: Your Slay Living ability (see level 1) no longer allows IR.
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