Pentarch Paladin


Level KXP War/Pri
123 456 7
1 0 1-- --- -
2 7 2-- --- -
3 14 3a- --- -
4 21 31- --- -
5 35 32c --- -
6 56 33a --- -
7 91 331 e-- -
8 147 332 c-- -
9 238 333 ag- -
10 385 333 1e- -
11 623 333 2ci -
12 950 333 3ag -
13 1300 333 31e k
14 1650 333 32c i
15 2000 333 33a g
16 2350 333 331 e
17 2700 333 332 c
18 3050 333 333 a
19 3400 333 333 1
20 3750 333 333 2
21 4100 333 333 3
22 4450 433 333 3
23 4800 443 333 3
24 5150 444 333 3
25 5500 444 433 3
26 5850 444 443 3
27 6200 444 444 3
28 6550 444 444 4
29 6900 544 444 4
30 7250 554 444 4
31 7600 555 444 4
32 7950 555 544 4
33 8300 555 554 4
34 8650 555 555 4
35 9000 555 555 5
36 9350 666 666 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  6  3  4  1  1  3
+2  9  5  6  4  4  2  2  4
+3 10  6  7  6  5  3  3  5
+5 11  7  9  8  6  4  4  6
+6 12  8 10 10  7  5  4  7
+8 13 10 11 12  9  6  5  8
+9 14 11 13 14 10  7  6  9
+11 14 12 14 14 11  8  7 10
+12 15 13 14 14 12  9  8 11
+14 16 14 15 15 13 10  8 12
+15 16 14 15 15 14 11  9 13
+17 16 14 15 15 15 12 10 14
+18 16 15 15 15 15 13 11 15
+20 17 15 16 15 15 14 12 16
+21 17 15 16 15 15 15 12 17
+23 17 16 16 15 16 16 13 18
+24 17 16 16 16 16 17 14 19
+26 17 16 16 16 16 18 15 20
Requisites: Str 11, Wis 12, Chr 22, Cml 8
Alignment: LG, LN, or NG
HD/level: +d12
Weapon Prof.: 7+level
To Hit Table: 1˝xWar
Save Table: 2x(War/Pri)
Reference: DM / MTG
Groups: Warrior
 
Gets Exceptional Str and Con. Uses "Cavalier" line for number of attacks.
Casts Warrior or Priest spells; you get Wis bonus to progression. Specialized in Warrior Paladin school. Starts with no Priest spheres (not even All); gets major access to one sphere per level.
   
Level 1 ¶: Each day, choose a broad monster type (Dragon, Outer, Undead, etc.). You have "1M: Slay Living" on that creature type (PPD save, IR to resist).
Level 1 ¶: 1V: All enemies in your group take 10 holy dmg (no save) and are at -10 on AC, to hit, and damage (no save, this lasts until end of round).
Level 1: Pick weapon of choice; are considered 6 levels higher for # of Attacks purposes.
Level 1: +LVL to hit with lances, swords, maces, and flails.
Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
Level 1: Turn Undead as a cleric of same level.
Level 1: Protection from Evil 10'r (continuous, but may be lowered).
Level 1: Immune disease.
Level 1: Immune to Fear; Protection from Fear 10'r
Level 1: Can operate at negative hit points (not offensively) up to -5*level.
Level 1: 1M, 1/r: Lay on Hands: Cure 3*LVL hp.
Level 1: 1M, LVL/d: Cure Disease
Level 2: +1 Str, Con, Wis, or Chr (replaces percentage rules)
Level 4: +1 Str, Con, Wis, or Chr; must be a different stat from the one picked at Level 2
Level 4: May have a special mount as if a Beast Rider of 3 levels lower.
Level 6: +1 Str, Con, Wis, or Chr; must be a different stat from the ones picked at Level 2 and 4
Level 8: +1 Str, Con, Wis, or Chr; must be a different stat from the ones picked at Level 2, 4, and 6
Level 9 ¶: Your Slay Living ability (see level 1) no longer has a save.
Level 18 ¶: Your Slay Living ability (see level 1) is now Destruction.
Level 27 ¶: Your Slay Living ability (see level 1) no longer allows IR.