Level
| KXP
| Wizard 123 456 789
| TH
|
1
| 0
| ½-- --- ---
| +0
| 2
| 3
| ½½- --- ---
| +1
| 3
| 6
| ½½½ --- ---
| +1
|
4
| 12
| ½½½ ½-- ---
| +2
| 5
| 24
| ½½½ ½½- ---
| +3
| 6
| 48
| ½½½ ½½½ ---
| +3
|
7
| 96
| ½½½ ½½½ ½--
| +4
| 8
| 192
| ½½½ ½½½ ½½-
| +5
| 9
| 350
| ½½½ ½½½ ½½½
| +5
|
10
| 600
| 1½½ ½½½ ½½½
| +6
| 11
| 850
| 11½ ½½½ ½½½
| +7
| 12
| 1100
| 111 ½½½ ½½½
| +7
|
13
| 1350
| 111 1½½ ½½½
| +8
| 14
| 1600
| 111 11½ ½½½
| +9
| 15
| 1850
| 111 111 ½½½
| +9
|
16
| 2100
| 111 111 1½½
| +10
| 17
| 2350
| 111 111 11½
| +11
| 18
| 2600
| 111 111 111
| +11
|
19
| 2850
| 221 111 111
| +12
| 20
| 3100
| 222 211 111
| +13
| 21
| 3350
| 222 222 111
| +13
|
22
| 3600
| 222 222 221
| +14
| 23
| 3850
| 222 222 222
| +15
| 24
| 4100
| 333 222 222
| +15
|
25
| 4350
| 333 333 222
| +16
| 26
| 4600
| 333 333 333
| +17
| 27
| 4850
| 444 433 333
| +17
|
28
| 5100
| 444 444 443
| +18
| 29
| 5350
| 444 444 444
| +19
| 30
| 5600
| 555 554 444
| +19
|
31
| 5850
| 555 555 555
| +20
| 32
| 6100
| 666 666 555
| +21
| 33
| 6350
| 666 666 666
| +21
|
34
| 6600
| 777 777 766
| +22
| 35
| 6850
| 777 777 777
| +23
| 36
| 7100
| 888 888 887 1
| +23
|
37
| 14200
| 888 888 887 2
| +24
| 38
| 21300
| 888 888 887 3
| +25
| 39
| 28400
| 888 888 887 4
| +25
|
45
| 71000
| 988 888 888 8
| +30
| 54
| 134900
| 999 999 999 81
| +36
| 63
| 198800
| 999 999 999 99
| +42
|
72
| 262700
| AAA AAA AA9 991
| +48
|
|
Requisites:
| Dex 12, Int 18, Chr 18,
|
| Class Slots 2
| Alignment:
| any
| HD/level:
| ++d4
| Weapon Prof.:
| 2+level/3
| Reference:
| DM
| Groups:
| Wizard, Rogue
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+4
| Fort:
| level+4
| RSW:
| level+4
| Reflex:
| level+4
| PP:
| level+4
| Will:
| level+4
| BW:
| level+4
| Spell:
| level+4
|
|
Gets 60 Rogue points per level
| Specialized in a School, no opposite.
| +1 summon slot.
| +1 henchmen slot, and can use special henchmen.
|
|
Lvl
| Overseer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase
| V
| 10
| Int-10
| Int-16
| 1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
|
1
| iunPR || iunaPR || iunaaPR
| 0
| 10
| Chr-15
| Chr-20
| 1
| Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact
| 0 | M ||| F
| 0
| Int-15
| Int-16
| 1
| Resources: Gain LVL*Chr*10 gp per reset.
|
1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
| 1
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
|
1
| Versatility: x(1+LVL/10) Nonweapon proficiencies.
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 2
| Friends (no save, affects anything)
| F
| 5
| Chr-17
| Chr-20
|
3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
| 3
| Song of Fear (Fear a group, Will save target # = rating)
| mouth'sP
| 10
| Int-17
| Int-21
| 4
| Leadership (+1 per 20% made to Leadership)
| M
| 0
| Int-9
| Int-12
|
4
| Presence (+1 per 20% made to Presence)
| M
| 0
| Int-9
| Int-12
| 5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
| 5
| Plausible Deniability: You can never be "guilty" of a crime according to the law.
|
6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
| 6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| 7
| iunCR || iunaCR || iunaaCR
| 0
| 20
| Wis+Chr-28
| Wis+Chr-38
|
7
| Can buy property or businesses at half cost {Businessman}
| 8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
| 10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
|
12
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
| 15
| Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
| 18
| Control Movements | Control Physicals | Control Mentals
| MM
| 0
| Chr-18
| Chr-20
|
21
| Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 27
| LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5)
| #F
| 0
| Int-21
| Int-26
|
|