Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-g --- ---
| 2
| 2.875
| 11- f-- ---
| 3
| 5.75
| 21- e-- ---
|
4
| 11.5
| 211 -e- ---
| 5
| 23
| 321 -d- ---
| 6
| 46
| 321 1-d ---
|
7
| 92
| 432 1-c ---
| 8
| 184
| 432 11- c--
| 9
| 368
| 543 21- b--
|
10
| 736
| 543 211 a--
| 11
| 1104
| 654 321 0--
| 12
| 1472
| 654 321 1--
|
13
| 1840
| 654 322 1--
| 14
| 2208
| 654 322 2--
| 15
| 2576
| 654 332 2c-
|
16
| 2944
| 654 333 2b-
| 17
| 3312
| 654 333 3a-
| 18
| 3680
| 654 433 30-
|
19
| 4048
| 654 433 31-
| 20
| 4416
| 654 443 31-
| 21
| 4784
| 654 444 31c
|
22
| 5152
| 654 444 32b
| 23
| 5520
| 654 444 42a
| 24
| 5888
| 655 444 420
|
25
| 6256
| 655 544 421
| 26
| 6624
| 655 554 421
| 27
| 6992
| 655 555 421
|
28
| 7360
| 655 555 431
| 29
| 7728
| 655 555 532
| 30
| 8096
| 665 555 532
|
31
| 8464
| 666 555 532
| 32
| 8832
| 666 655 532
| 33
| 9200
| 666 665 532
|
34
| 9568
| 666 666 532
| 35
| 9936
| 666 666 542
| 36
| 10304
| 666 666 642
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +1
| 9 8 6 4 7 2 3 3
|
+2
| 9 8 7 4 7 2 4 4
| +3
| 10 9 7 5 8 3 4 4
| +3
| 10 9 7 6 8 3 5 5
|
+4
| 11 10 8 7 9 4 5 5
| +5
| 11 10 9 8 9 4 6 6
| +5
| 12 10 9 9 9 5 6 6
|
+6
| 12 11 10 10 10 5 7 7
| +7
| 13 11 10 11 10 6 7 7
| +7
| 13 12 11 12 11 6 8 8
|
+8
| 13 12 12 13 11 7 8 8
| +9
| 14 13 13 14 11 7 9 9
| +9
| 14 13 13 14 12 8 9 9
|
+10
| 14 13 14 14 12 8 10 10
| +11
| 15 14 14 14 13 9 10 10
| +11
| 15 14 14 14 13 9 11 11
|
|
Requisites:
| Wis 20, Chr 14
| Alignment:
| LE, NE, NG, or CN
| HD/level:
| 2d1 {Wis} (see note)
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri/Rog
| Reference:
| DM
| Groups:
| Priest
|
|
|
|
Hit Dice: "2d1 {Wis}" means you get Wis bonus to the HD for this class, not Con bonus. You may apply Exceptional or Barbarian Wis if you have it. You cannot choose to apply Con anyway.
| Exceptional Wis bonus.
| Channeling.
| Grand in Priest Necromancy and Healing spells.
| May have 3+LVL "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
| A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
| A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
| Level 3: ½M: Cure LVL hp.
| Level 3: ½M: Deal LVL negative energy dmg to one target (no save; aNR to avoid).
| Level 9: ½M: Cure LVL*(LVL-8) hp to a group or to 6 targets.
| Level 9: ½M: Deal LVL*(LVL-8) negative energy dmg to a group or 6 targets (no save; aNR to avoid).
|
| New spells:
| Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|