Gets Luck+10 (not Wis) bonus to spells. Read on the stat bonus table as if your Luck was 10 higher.
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+1 Luck per level. You may spend ability score points for level to Luck, in fact, you must do this until your Luck 12 requirement is met.
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Bonus grand in Numbers sphere.
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Level N (every level): Using the list below, pick an ability.
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A. +1QZ Action.
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B. Luckstone
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C. People with "Lady's Smile" must still roll saves against you.
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D. Immune to unluck and curse. Ignore "multiple saves, take worst" effects; you roll 1 save.
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E. 0, LVL/r: Target rerolls a die roll (friendly only)
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F. ++LVL saves
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G. 0, 1/t: Have a monster reroll who he chooses to attack.
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H. Immune parting shots and overbear.
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I. Exceptional Luck bonus (not clear what this does!), can take twice for Barbarian Luck bonus.
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J. Immune to Number sphere spells, and +/- die shift Specials in general.
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K. Free GGL (Specialty God) pick in a god that has an HNCL, Luck, or Cml requirement.
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L. You act as a TechL=LVL Computer (+LVL/2 Int, +LVL*2 Nonweapons).
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M. Your area affects always only hit those you want them to.
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N. Immune to Spell Reflection, MTG Deflection, or MReflection (your spell is simply countered)
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O. 1bV, an ally within LVL*10' is rolling a save: He autorolls a 20
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P. 0, 1/t: Distribute LVL of your temporary Luck uses to other allies.
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Q. For summons, you are not limited to "Enough" (100), "Plenty" (10000), etc., you can have any number.
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New Numbers Spells:
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Next Die (SL=1): Roll 1 die type larger or smaller on one type of roll (saves, weapon damage dice, spell damage dice, etc.) for 1 turn. Types are d2, d4, d6, d8, d10, d12, d20, d30, d50, d100, d200, though you can use a weird type if you want.
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Curse Shield (SL=2): Damaging shield (-1 to all die rolls per hit) of type Curse. You Resist Curse while running this.
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Astral Grouping (SL=3): Join two groups together.
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Contemplator (SL=4): Summons a Contemplator (a DL VI monster). You have a Contemplator summon slot in addition to your normal summon slot. You are allowed to have 2 Contemplators (one in each slot).
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Probability Travel (SL=5): Probability Travel
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One Projection (SL=6): Overwrite one ability score to another.
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Holy Word Lamer (SL=7): Target rolls worst possible result on all die rolls for 1 turn.
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Scatter (SL=8): The room is reassigned as you choose into CL groups.
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Mass Lady's Smile (SL=9): The party has continuous Lady Smile.
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