Level
| #
| Spell
|
1
| 1
| All your effects with saves require two saves (pick worst result)
| 1
| 2
| Can use 3V /s instead of standard actions per segment
| 1
| 3
| 1M, 1/d: Cast 3rd lvl Wiz or 1st lvl Pri spell (does not Twilight you)
|
1
| 4
| Your Personality score = Con+Int+Wis+Chr+Level.
| 1
| 5
| Immune to Coup de grace and Mind Reading / ESP
| 1
| 6
| 1P: Lower all x0 and x1 effects on you and 1 target in your group
|
1
| 7
| +1 V action
| 1
| 8
| Immune to Rainbow Silver effect
| 1
| 9
| 0, LVL/d: One target gets -10*LVL% MR, PR, IR, or RR
|
2
| 1
| Material componenting spells (Wizard or Priest) costs you only ½V action
| 2
| 2
| 0, LVL/d: One target gets -10*LVL% to any one resistance other than GR, aGR, XR, or aXR
| 2
| 3
| Immune to Harm and Causeall
|
2
| 4
| 0, 1/d: Choose a die roll you make.
| 2
| 5
| 1M, 1/d: Use Psi1, 2, 9, or 18 Minor, PSPs=LVL*10
| 2
| 6
| Can target yourself two times for twice the effect (magic or psi)
|
2
| 7
| Resist Time
| 2
| 8
| (LVL)F, 1/d: Create an item worth LVL*100 item XP or less.
| 2
| 9
| +LVL A actions
|
3
| 1
| +1 to F factor in Custom2 without paying for it (see [PC6])
| 3
| 2
| 1M, 1/d: Cast 4th lvl Wiz or 3rd lvl Pri spell (does not Twilight you)
| 3
| 3
| 1M: Dispel Innate
|
3
| 4
| +1 F action
| 3
| 5
| 0, 1/d: Ignore someone's resistance or double resistance to something
| 3
| 6
| 1F, 1/d: Target effect, with multiplier of x2 or greater, is lowered by 1 multiplier (Effects of x9 or greater ignore this.)
|
3
| 7
| 1M, 1/d: Mini Fury (Do LVL Q∞M actions only for magic or psi, at the end of the effect, you are Crapped and Set)
| 3
| 8
| 0, 1/d: Reset self, you will not get your next Natural Reset.
| 3
| 9
| Duplicate one 1st level Boss or Sidekick spell
|
4
| 1
| Duplicate one 1st-2nd level Boss or Sidekick spell
| 4
| 2
| Get 2 Resets per Reset (doesn't stack w/self, one of them is an Artificial Reset)
| 4
| 3
| +LVL*20% distributed among RMPIWR
|
4
| 4
| 1F, 1/h: Locate Person/Object
| 4
| 5
| 1F, 1/h: Speak with Person (Tongues)
| 4
| 6
| 1V: Magic Jar
|
4
| 7
| Immune to effects that specifically affect your race (Arrow of Slaying, etc.)
| 4
| 8
| Always do at least 1 damage as long as you hit, regardless of immunities / WR / pro weapons / etc.
| 4
| 9
| 1V: Lower one x0 effect. 1P: Lower one x1 effect.
|
5
| 1
| Pick magic, psi, radiation, or innate. Your effects of that type give half blahR (normal and irreducible; unadjustable blahR's are not affected)
| 5
| 2
| 0, 1/s: Have a LVL% chance per segment of being able to attack a Familiar even if it's immune (the Familiar will know you're doing this even if you fail)
| 5
| 3
| Time/Reality Stability
|
5
| 4
| 1V: Lower all x0 effects on 1 target. 1P: Lower LVL x1 effects on 1 target.
| 5
| 5
| 1M: Roll 1d50-20. After rolling and seeing the result, you may disable that Psionic frequency in the area for 1 turn (treat as a x1 Special).
| 5
| 6
| 1M, 1/d: Contact Higher Plane (not Other; this is the version that has a chance of insanity)
|
5
| 7
| +1 Opp action (if Opposing actions are pixelated, gives +1QS instead)
| 5
| 8
| Can trade a Myth SL N for N Myth SLs. This effect also gives you 2 SLs of Myth spells.
| 5
| 9
| 1S: Lower LVL x1 effects in the same group.
|
6
| 1
| Material componenting spells (Wizard or Priest) costs you only ¼V action
| 6
| 2
| 0, 1/d: For 1 turn, casting multiple Wishes/Miracles doesn't harm MF in the area
| 6
| 3
| 1M, 1/d: Cast 5th lvl Wiz or Pri spell
|
6
| 4
| 1M: Disable all non-Rogue classes in your group (RSW save for each class)
| 6
| 5
| Resist one element of E=LVL or less (change at reset)
| 6
| 6
| Immune to 0th-3rd level spells of one school or sphere
|
6
| 7
| You may mix this class with any other single class, that is itself not in a mix. Uses the 50% version of mixed classing.
| 6
| 8
| 0: Zero & Opposing actions cannot be used in your group.
| 6
| 9
| 1bF: Counterspell
|
7
| 1
| 0, 1/d: Avoid Fate of x2 multiplier
| 7
| 2
| Duplicate one 1st-4th level Boss or Sidekick spell
| 7
| 3
| 1F: Sever Warden / Brass Gnat / ProtoLich's power connection (Will save)
|
7
| 4
| 1M: Target loses this segment's actions (RSW save)
| 7
| 5
| 1P: You and target cannot use F, S, M, or Opp actions (target gets RSW save)
| 7
| 6
| 1V, 1/t: Choose Future
|
7
| 7
| You can use +1 segment /r (i.e. you get a segment 11)
| 7
| 8
| Reduced time paradox/oddities while time travelling
| 7
| 9
| 0, 1/t: Counter a Counterspell
|
8
| 1
| 1 Reset of F actions, 1/w: Create a LVL*1000 item XP magic item
| 8
| 2
| +3 HNCL for purposes of qualifying for Concordant classes
| 8
| 3
| 1V, 2/d: Drop or add a class (even during combat)
|
8
| 4
| 1 Reset: Mordenkainen's Magnificient Mansion (permanent)
| 8
| 5
| Duplicate 4 SL's of Mortal0 spells
| 8
| 6
| +LVL*5% XR
|
8
| 7
| 1F, 1/d: Target Myth loses Myth class & all spells (Will save)
| 8
| 8
| 1F: Dominate target creature (Will save)
| 8
| 9
| 1bF, 1/d: Capital O Object
|
Legend 1 (11)
| 1
| All your effects have no save (incl. Scarab/Pro)
| Legend 1 (11)
| 2
| Can instead use LL/2 (round up) F actions /s
| Legend 1 (11)
| 3
| 1M,1/d: Cast 10th lvl Wiz or 8th lvl Pri spell
|
Legend 1 (11)
| 4
| Immune Ego/Domination of mult = to LL or less
| Legend 1 (11)
| 5
| Immune Head Blown Off, slain, crapped, Extract
| Legend 1 (11)
| 6
| 1V: Lower all x1 effects on 1 target
|
Legend 1 (11)
| 7
| +LL S actions
| Legend 1 (11)
| 8
| Truename is unreadable to mult = to LL or less
| Legend 1 (11)
| 9
| 0,LL/d: One target gets -10*LL% irrBlahR (MPIRR)
|
|