Level 1: One Martial Arts style (may not be custom).
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Level 1: +1 Martial Arts maneuver slot per level.
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Level 1: +1 AC per level if not wearing armor.
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Level 1: +1" to movement rate per level.
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Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
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Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
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Level 2: Cannot be surprised. Always attack first even if party loses initiative.
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Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
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Level 6: Speak with Animals continuous.
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Level 8: Resist Magic and Breath Weapons.
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Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
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Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
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Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
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Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
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Level 10: Speak with Anyone continuous.
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Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
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Level 12: (level-11)*4% iPR
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Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
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Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.
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