SL
| #
| Spell
| Effect (Note: The "+N spirits in a summon slot" powers stack)
|
7
| 1
| Ancient Law
| Dispel a x1 or x2 effect.
| 7
| 2
| Crescent Moon
| The party gets +1slowS action (this does not count as a Haste)
| 7
| 3
| Deathknell
| Can have +1 spirit in a summon slot; 1M, spend X hp: Target gets +X*CL TH and dmg with his next attack.
|
7
| 4
| False Hope
| 1bM: Take no damage from one attack or effect
| 7
| 5
| Hana
| 0, 1/t: Fork (your effect only)
| 7
| 6
| Hearth
| Dispel a x1 or x2 item.
|
7
| 7
| Hunt
| If your subordinates are in your group, they get +1 DL.
| 7
| 8
| Lantern
| Fly at 12*CL" (A); 0: Faerie Fire (target loses 2 AC)
| 7
| 9
| Pain
| 1M, sacrifice a summon: Deal CL*DL*DL fire dmg to one group (no save; DL=DL of summon)
|
7
| 10
| Teardrop
| 1M, 1/t: +1W action next segment. [ You can use a W as an S action, but you still can use only 1S+1V per segment. 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. ]
| 7
| 11
| Traproot
| The party can melee with flying creatures (CL miles "Reach" upwards)
| 7
| 12
| Twisted Reflection
| 0, sacrifice a summon: Counterspell
|
7
| 13
| Waning Moon
| 1M: Fear a group (no save; they will not run through the dungeon generating ?'s)
| 8
| 1
| Briarknit
| Your subordinates get +1 DL and +CL rhp.
| 8
| 2
| Empty Graves
| Can have +3 spirits in a summon slot; Your summons get +1 offensive DL, -1 defensive DL
|
8
| 3
| Fiddlehead
| Regenerate CL hp/s. Each segment may use this regeneration on any friendly target in sight.
| 8
| 4
| Fire's Roar
| 1M: A group's AC becomes 0 (no save; |AC| becomes AC, ||AC|| becomes |AC|)
| 8
| 5
| Gibbering
| Fly at 12*CL" (A); Can have +3 spirits in a summon slot.
|
8
| 6
| Hundred-Talon
| Can have +4 spirits in a summon slot.
| 8
| 7
| Innocence
| 1M: A group loses their ability to use 1S+1V next time they act (no save)
| 8
| 8
| Old Stone
| +35 AC and saves.
|
8
| 9
| Painted Road
| Immune to CL/2 Elements or spells/psionic powers by name
| 8
| 10
| Tattered Shoji
| Wind Walk 96" on the party; the party gains +25 AC and saves.
| 8
| 11
| Tended Garden
| Every segment you don't act, you may do the Summon Spirit "Level:" ability for 1N action. Can have +3 spirits in a summon slot.
|
9
| 1
| Honored Dead
| Whenever you deal damage in any way, you are cured that much dmg.
| 9
| 2
| Lunacy
| Can have +5 spirits in a summon slot.
| 9
| 3
| Moss
| Each summon slot of yours may engage two groups of enemies instead of one.
|
9
| 4
| Nightsoil
| Can have +5 spirits in a summon slot.
| 9
| 5
| Palace Fields
| You don't lose initiative, can't be surprised; Can have +5 spirits in a summon slot.
| 9
| 6
| Pus
| Can have +6 spirits in a summon slot; 1M, sacrifice a summon: Target is slain (no save)
|
9
| 7
| Thousand-Legged
| Can have +7 spirits in a summon slot.
| 9
| 8
| Vine
| Can have +6 spirits in a summon slot; 1V: Give a target +1 instance of tactical movement.
| Myojin 7 (17)
| 1
| Black Honden
| Target will have his next CCL effects Countered (no save)
|
Myojin 7 (17)
| 2
| Blue Honden
| Cast 16 SL's of Priest spells simultaneously
| Myojin 7 (17)
| 3
| Cleansing Fire
| Slay CCL groups of targets (no save)
| Myojin 7 (17)
| 4
| Green Honden
| For 1 turn, each segment, copy one of your summons (it's in the same summon slot as the original)
|
Myojin 7 (17)
| 5
| Infinite Rage
| Earthquake CCL groups, each group takes CCL^2 Bdmg (Boxes of dmg, each "Box" is 100 dmg)
| Myojin 7 (17)
| 6
| Life's Web
| Summon CCL*7 DL=7+CCL/7 monsters (you can comprehend them if over DL X)
| Myojin 7 (17)
| 7
| Night's Reach
| Natural Set CCL targets (no save)
|
Myojin 7 (17)
| 8
| Red Honden
| Spend an unspend GGL pick: Pixelate one target (no save)
| Myojin 7 (17)
| 9
| Seeing Winds
| Capital F Fix and Natural Reset one target
| Myojin 7 (17)
| 10
| White Honden
| Cureall and remove CCL [C] section effects on up to CCL targets
|
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