Mounty



Level

KXP
Warrior
123 4

TH
1 0 b-- - +0
2 2.475 a-- - +1
3 4.95 0-- - +2
4 9.9 0b- - +3
5 19.8 1a- - +4
6 39.6 10b - +5
7 79.2 10a - +6
8 158.4 11a - +7
9 350 110 b +8
10 700 111 a +9
11 1050 111 a +10
12 1400 211 0 +11
13 1750 211 1 +12
14 2100 221 1 +13
15 2450 222 1 +14
16 2800 322 1 +15
17 3150 333 2 +16
18 3500 333 3 +17
19 3850 433 3 +18
20 4200 443 3 +19
21 4550 444 3 +20
22 4900 444 4 +21
23 5250 544 4 +22
24 5600 554 4 +23
25 5950 555 4 +24
26 6300 555 5 +25
27 6650 655 5 +26
28 7000 665 5 +27
29 7350 666 5 +28
30 7700 666 6 +29
31 8050 766 6 +30
32 8400 776 6 +31
33 8750 777 6 +32
34 9100 777 7 +33
35 9450 877 7 +34
36 9800 887 71 +35
37 19600 887 72 +36
38 29400 887 73 +37
39 39200 887 74 +38
45 98000 888 88 +44
54 186200 AAA 991 +53
63 274400 AAA A99 +62
72 362600 BBB BBB 1 +71
Requisites: Str 15, Chr 11
Alignment: L any
HD/level: +d8
Weapon Prof.: 2+level
To Hit Table: War
Reference: DM {Planeshifted Beast Rider}
Groups: Warrior, Alternate
Complexity: CF=2
   
Saving Throws:  
PPD: level+7
RSW: level+3
PP: level+4
BW: level+1
Spell: level+2
Fort: level+0
Reflex: level+0
Will: level+1
   
Gets Str bonus to spell progression.
Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice. A table of mounts is on the following page. You may summon a mount smaller in DL that what you qualify for; in this case, the mount has x3 hp for each DL difference. Example: A DL=5 Baby Elephant (normally DL=1) has 40*3^(5-1) = 3240 hp.
Level 1: 1M: Animal Friendship
Level 1: 1M: Speak with Animals
Level 1: 0: You may take a damaging effect or attack for your mount, or vice versa.
Level 2: If mounted, you do not use V actions to move (your mount moves for you).
Level 4: All animals that you ride gain +4 Str.
Level 6: Your mount moves at x(LVL-4) it's normal movement rate.
 
To simplify the mounts somewhat, "#Att", "TH", and "dmg" ratings are no longer given. Instead, the mounts attack as if a summon of their DL.
Hit point ratings are still given for mounts, since damage can be redirected to them.
The old Beast Rider Mounts table may be used; it is provided below. In cases where a Beast Rider Mount and a Mounty Mount have identical names, I put an "[F]" on the Mounty Mount list (for "Familiar"; where these powers came from originally).
 
CF=3:
Level 9: May have 2 mounts.
Level 18: May have 3 mounts.
Level 27: May have 4 mounts.
Level 36: May have 5 mounts.

Mounty


Mounty Mounts

DL Mount hp Special (affects Mount and Rider)
1 Baby Elephant 40 +1+LVL/9 spells or psi powers in a progression (that you have)
1 Black Panther 30 Resist Darkness; Level 9: Resist Nether
1 Camel [F] 30 Immune Thirst/Sand; Level 9: Immune Fire/Heat
1 Horse 30 +1V action; x2 movement rate; +2 Con
1 Large Loyal Rotweiller 20 0, 1/r: Material component a spell; Level 9: 0, 1/s: Material component a spell
1 Lizard 10 Breathe fire 3/d (CL*2 dmg); Level 9: Breathe normal element 3/d (dmg=hp)
1 Panther 30 Resist Light; Level 9: Resist Holy
1 Tame Lion 40 1M, 1/d: Remove a berserk/engrage effect; Level 9: Immune Lightning
1 War Horse 40 +1+LVL/9 TH/dmg/AC/saves
1 Wolf 30 Disguise prof.; 1M, 1/d: Nondetection (1 turn)
2 Blink Dog 80 1V: Blink (uncontrolled); Level 9, CF=3: Your Warrior spells of SL 0-6 cost only ½M to cast
2 Large Faithful Lion 200 1V: Command; Level 9: +1 Chr; 1P: Force a Morale roll
2 My Little Pony 80 +LVL" movement rate; Level 9: Pony can interject itself (rescue you)
2 Ox 160 +2 Str; Level 9: +2 Str; Triple carrying capacity; Immune Weakness
2 Polar Bear [F] 240 Resist Water; Level 9: Immune Cold; 1P: Find the Path
3 Griffin 360 Don't use 1V on segment 1: +1V this r; Level 9: Flying; Don't use 1P on segment 1: +1P this r
3 Hell Hound 270 Immune to Hell-fire; Level 9: Mouth's P: Breathe Hell-fire = current hp
3 Lamia 270 0, 1/r: Command; Level 9: 1V: Command no save
3 Large Black Wolf 360 May wear 2 suits of armor; Level 9: May use 2 missile weapons per set of arms
3 Large Trained Wolf 360 May "levitate" a shield (no arm needed); Level 9: May use 2 sets natural attacks per set of arms
3 Little Lamb 90 1 spell per SL is 1 SL lower; Level 9: Another spell per SL is 1 SL lower
3 Pale Bear 540 Resist Cold; Level 9: Immune Water; +F*4 TH vs. Psi-using (F=#Freq.)
3 Targ 450 +1 Str; Armor costs half price for you
4 Aerial Servant 960 Flying; Resist Air; Level 9: Pass Wall; Immune Air
4 Blink Woolly Mammoth 1280 0, 1/r: Blink (uncontrolled); Level 9: Your Warrior spells of SL 0-5 cost only ½M to cast
4 Deadly Hydra 1920 Resist Cold; +d(+LVL) dmg on bite attacks; Level 9: +LVL Mouth's P actions
4 Hell Cat 960 Immune to Hell-fire; Level 18: 1M,1/reset: Artificial Reset
4 Kyscu Drake 640 Flying; Level 9: Burn 10 hp, 1/r: +10 dmg this r
4 Lhee 640 You regain spells at three times normal rate; Flying
4 Margoyle 1280 Can conduct spell/psi/item effects through Familiar; Level 9: +LVL TH
4 Pegasus [F] 800 Flying; Level 9: x2 physical dmg; ÷2 all physical damage you take
4 Unicorn [F] 480 Immune Death Magic; Level 9: +LVL to hit; +LVL saves; 0,1/r: Teleport (no sick)
5 Bath Tub 1500 irr(Own Effects)R (LVL*5)%; Level 9: 0, 1/r, even if Crapped: Remove Crapped
5 Deadly Kraken 3000 +LVL AC; Level 9: 1V: Summon a Camarid (HD=CL) to fight for you
5 Ethereal Panther 1500 Resist Light; Level 9: Improved Invis
5 Gargoyle 2000 Need +LVL/3 (round up) weapon to hit you; Level 9: Damage Reduction LVL*10/+LVL
5 Pegasus [Phoenix] 1250 x2 PSPs (Psi6G); Level 18: #M: Summon DL # Deva (max #=LVL/2)
6 Clockwork Horror 3600 +LVL to all Psi8 Tech items TechL
6 Fearsome Java Beast 4680 Resist Liquids; Level 9: Vampiric Regen
6 Giant Cat Devours London 5760 +1 size; Pro Evil; Level 9: 1V: Earthquake; 1P: Fire Storm; 1M: Meteor Swarm
6 Hovercraft Full of Eels 5400 Resist Quasi-Elements; Level 9: Body Control; Hyperflight
6 Miniature Brontosaurus 7200 x2 hp; Level 9: x2 dmg
6 Silver Lynx 2520 LVL% iRR; Level 9: LVL% iMR, iaMR; Level 18: LVL% iPR, iWR, iIR
6 Vicious Black Cougar 2160 +1 to Backstab multiplier; Level 9: Immune Fire; Double all dmg dealt and received
7 Bleah Bear 4410 1P: Target loses next segment of actions (No Resistance)
7 Ethereal Weebie [F] 4900 Dust/Disappearance; True Sight; Pass Wall; Hyperflight
7 Peter Pan 5880 Flying; x2 PSPs (Psi5); Level 9: Immune Water; x2 PSPs (Psi10)
8 B.F.M. (Big Furry Monster) 63360 +2 Size; 6M, 3P, 4V, 15 Psi11B mana: Target becomes a familiar of yours (!)
8 Ravan's Pet Dragon 16000 Get extra Mage progression of ML=LVL-4; Resist Weapon
8 Sunshine Superman 25600 Resist Light; Flying; Level 9: Set Str 25; Sustain Str; Resist Gravity
8 Zodar 12800 -LVL dmg with physical attacks; Level 9: +LVL AC; +LVL dmg
9 Blank Short Desc Field 16200 Considered x2 creature; Resist Weapon/Holy; +level AC; +level*3 dmg
9 Living Wall 24300 1P, touch: Gain intrinsic abilities & hp of slain monster permanently
9 Sun Snake 81000 Free GGL pick; Immune Plasma & Sun & AntiMatter & Fusion & Radiation & Gravity
10 Canth, Fnor's Pet Dragon ihp 4 Mouth's P: Breathe (any type); 1V: Escape; 1M: Divine Intervention 100%
10 Mieu, Alys's Pet Kitten ihp 1 Rotating Truename; Resist Magic; Immune Oozes/Slimes/Jellies; Resist Acid; Immune Disease
10 Sharik, Kira's Pet Tiger ihp 3 Fire Shield; Ice Shield; Shock Shield; Holy Shield; all even vs. ranged
10 Skylar, Ronni's Pet Eagle ihp 2 Resist Everything; Scarab of Protection @ 2
11 Ultraplanar Cow ihp 10 Mouth's P: Mass Erase Truename; Immune Set/As You Are; Ignore irr BlahR

Beast Rider Mounts (older table)

DL Mount AC hp #Att TH dmg Special
1 Light Horse 15 50 3 +6 5 Increase stats by 50% each time you level
1 Camel 14 60 2 +5 7 Spits for 1d20 dmg
1 Pegasus 17 40 2 +4 4 Flying; Regenerate LVL hp/s (self and rider)
2 Medium Horse 32 120 3 +16 12 Increase stats by 50% each time you level
2 Giant Eagle 30 140 3 +17 17 Flying; Eagle Eye Vision; Immune Blindness
2 Unicorn 40 60 2 +8 6 Luckstone (self and rider)
3 Heavy Horse 51 210 3 +30 21 Increase stats by 50% each time you level
3 Dragon Horse 60 240 2 +25 15 Pick a type of dragon. Breath weapon (half hp).
3 Brontosaurus 20 1600 1 +80 80 Lernaean; can carry a lot of weight (Str 200)
4 Heavy War Horse 72 320 3 +48 32 Increase stats by 50% each time you level
4 Dragon, Lesser 80 400 2 +40 30 Pick a type of dragon. Breath weapon (full hp).
4 Dog, Beast of Xvim 60 200 1 +65 85 Beast of Xvim; Ignores aWR / +wpn needed to hit
5 Elite War Horse 95 450 3 +70 45 Increase stats by 50% each time you level
5 Polar Bear 100 500 3 +70 50 Immune Cold (self and rider)
5 Juggernaut 350 300 1 +120 120 Resist Technological damage (self and rider)
6 Greater War Horse 120 600 3 +96 60 Increase stats by 50% each time you level
6 Nightmare 133 666 3 +66 66 Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
6 Hydra 160 800 5 +80 80 5 Breath Weapons (each is 1/10 current hp)
7 Ultra War Horse 147 770 3 +126 77 Increase stats by 50% each time you level
7 Opinicus 140 800 2 +120 60 Heal 1/r (self or rider). iMPIRR 50% (self and rider).
7 Scaled Wurm 490 600 1 +300 100 Attack swallows whole (100 dmg /s)
8 Gargantuan War Horse 176 960 3 +160 96 Increase stats by 50% each time you level
8 Dragon, Greater 180 1000 2 +140 90 Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
8 Time Elemental 170 700 1 +170 Inc Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
9 Chosen One Horse 207 1170 3 +198 117 Increase stats by 50% each time you level
9 Ki-Rin 210 1500 2 +150 150 Wish 1/r; Immune to Traps and Tricks (self and rider)
9 Ethereal Weebie 156 600 3 +120 120 Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
10 Paragon War Horse 240 1400 3 +240 140 Increase stats by 50% each time you level
10 Tarrasque 280 3000 5 +400 210 iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
10 Ultraplanar Calf iAC 1 ihp 1 1 +500 500 Capital M Moo 1/r; Immune Annihilation (self and rider)