Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Armor Class
| +LVL*5 AC
| 9
| 2
| Artifact Creation
| 10F, 1/reset: Create a random x1 item of XP value LVL*1000
| 9
| 3
| Aura Attack
| 1V: All within 60' make Will save or Fascinated
|
9
| 4
| Bestow
| 1F: Raise target's ability score by CL for 1 turn; 1M: Do a SL 0 to (CL+2)/3 effect (Wiz/Pri/Psi)
| 9
| 5
| Call Other
| 1M: Summon a DL=CL/2 (round up) monster, of the Human subtype
| 9
| 6
| Combat Abilities
| x(1+CL/10) dmg with attacks
|
9
| 7
| Communication
| Tongues and Comprehend Languages cont.
| 9
| 8
| Conceal Nature
| Non-Detection and Misdirection cont.
| 9
| 9
| Control Undead
| Turn Undead (control or turn) at LVL=CL
|
9
| 10
| Create Magic Items
| 60F, 1/reset: Create CL*CL*100 XP of magic items (all x1 items, your choice)
| 9
| 11
| Create Species
| One Racial Adjective, or you can mix in a race (it's free, but the max XP divisor increase = CL/10)
| 9
| 12
| Detect Immortal
| Detect Concordant/Immortal effects cont.
|
9
| 13
| Detection Suite
| 1M: Cast your CL in SL's of Divination effects (Wiz/Pri/Psi)
| 9
| 14
| Dragon Breath
| Mouth's P, CL/d: Breathe an E=CL/2 (round up) element for current hp in dmg, BW save for 1/2
| 9
| 15
| Dragon Form
| 1P: Polymorph into any known dragon type, max age category = CL/2 (round up)
|
9
| 16
| Enhanced Reflexes
| +CL initiative
| 9
| 17
| Extra Attacks
| +CL/2 (round up) to number of attacks (total, not with each weapon)
| 9
| 18
| Fighter Options
| Get your CL in "Level:" picks (e.g. at level 9 you could have a Level 9: pick, or a Level 4: and a Level 5:, etc.)
|
9
| 19
| Grant Power Points
| Target is imbued with one 9th level Mortal0 spell (this slot stays spent as long as he has it)
| 9
| 20
| Groan
| Mouth's P: All targets in a group are paralyzed (PP save)
| 9
| 21
| Hear Supplicants
| Know if someone is mentally asking for your help (within CL^3 miles)
|
9
| 22
| Height Change
| 1V: Change size up or down by 1, max difference from original is CL/3 (round up) categories
| 9
| 23
| Howl
| Mouth's P: Fear all targets in a group (Will save)
| 9
| 24
| Immortal Eye
| Wizard Eye with Detect Invisibility/Illusion, no "ears burning"
|
9
| 25
| Improve Ability Scores
| +CL stat points
| 9
| 26
| Improved Saving Throws
| +CL saves to one category
| 9
| 27
| Incorporeal Form
| Cannot have anything hostile done to you, but cannot be hostile to others
|
9
| 28
| Increased Damage
| Pick weapons, spells, or psionics. Do +(CL/2, round up) dice of dmg with those effects
| 9
| 29
| Increased Move Rate
| +CL*3" Move Rate; +1V action
| 9
| 30
| Infinite Spell Duration
| 1M, CL/d: Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
|
9
| 31
| Leech
| Whenever you touch, attack, or are touched or attacked, they are drained CL levels
| 9
| 32
| Magic Resistance
| 45+5*CL% MR
| 9
| 33
| Manifestation Form
| You have a spare body (Clone) and are not really "killed" if it is destroyed (you appear back where the Clone is)
|
9
| 34
| Mortal Immunity
| Immune to CL/3 (round up) specific magic, psionic, or innate effects (by name)
| 9
| 35
| Mystic Abilities
| Abilities as per a Mystic0 of level = CL/2 (round up) or as a Psionic Mystic0/10 of level = CL/3 (round up)
| 9
| 36
| Poison Bite/Sting
| Once per round can bite or sting for poison (death or CL*10 smg if they make the save)
|
9
| 37
| Poison Spit
| Mouth's P, CL/d: Spit Poison on a group (death or 10*LVL)
| 9
| 38
| Power Attack
| 1M: CLd6 dmg (no save, no blahR, energy damage) to a target
| 9
| 39
| Probe
| 1M, CL/d: Capital E Extract, Know Truename, or Know a Weakness of Target
|
9
| 40
| Probe-Shield
| Stops one "Probe" effect (above)
| 9
| 41
| Reduce Saving Throw
| 1M: For 1 turn, target must roll an extra save against effects, if he fails any save roll he fails the save
| 9
| 42
| Regeneration
| Regenerate CL hp per segment
|
9
| 43
| Shape Reality, Alt. Char.
| 25F, 1/reset: Change appearance, physical/magical law, MF, TF, or PF in local area (CL*100 yard radius)
| 9
| 44
| Shape Reality, Cr. Body
| 20F, 1/reset: Create an asteroid or island (CL sq. miles)
| 9
| 45
| Shape Reality, Cr. Plane
| 30F, 1/reset: Create a pocket plane in the astral (functions as a Deeppocket or a Rope Trick)
|
9
| 46
| Shape Reality, Mv. Body
| 10F, 1/reset: Move an asteroid or planet (maximum size is CL*4 sq. miles, is moved CL miles)
| 9
| 47
| Shape Reality, Mv. Plane
| 15F, 1/reset: Redirect a color pool or gate to go somewhere else on one end (either move this end away or make the far end somewhere else)
| 9
| 48
| Snap
| 1 attack: Grab a target and pull him in, it becomes part of your group (Str contest)
|
9
| 49
| Summon Item
| 1M: Produce an item that you've lost (not sold), works within CL^2 miles
| 9
| 50
| Swoop
| Can transfer 4V -> 1P, 7V -> 1QP, or 11V -> 1QQP
| 9
| 51
| Thief Abilities
| Abilities as per a Thief0 of level = CL/2 (round up)
|
9
| 52
| Transform
| 1M: Polymorph Other (save) and Forget (save) on one target
| 9
| 53
| Travel Powers
| 1M, CL/d: Teleport without Error (same plane only)
| 9
| 54
| Weapon Mastery
| +LVL slots in Weapon Mastery, can go beyond max of # slots = level
|
9
| 55
| Weapon Needed
| Need a +CL-1 weapon to hit you
|
|