Mortal0


Level KXP Mortal0 Imm0
 9      {9}
1 0  2      {-}
2 3.5  4      {-}
3 7  6      {-}
4 14  8      {-}
5 28 10      {-}
6 56 12      {-}
7 112 14      {-}
8 224 16      {-}
9 448 18      {-}
10 996 20      {-}
11 1600 22      {-}
12 2300 24      {-}
13 3000 26      {-}
14 3700 28      {-}
15 4400 30      {-}
16 5100 32      {-}
17 5800 34      {-}
18 6500 36      {-}
19 7200 38      {-}
20 7900 40      {-}
21 8600 42      {-}
22 9300 44      {-}
23 10000 46      {-}
24 10700 48      {-}
25 11400 50      {-}
26 12100 52      {-}
27 12800 54      {1}
28 13500 56      {1}
29 14200 58      {2}
30 14900 60      {2}
31 15600 62      {3}
32 16300 64      {3}
33 17000 66      {4}
34 17700 68      {4}
35 18400 70      {5}
36 19100 72      {5}
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+9 (total = 54, max = 18)
+10 (total = 57, max = 19)
+11 (total = 60, max = 20)
+12 (total = 63, max = 21)
+13 (total = 66, max = 22)
+14 (total = 69, max = 23)
+15 (total = 72, max = 24)
+16 (total = 75, max = 25)
+17 (total = 78, max = 26)
Requisites: Two 18's
Alignment: any
HD/level: & d10
Weapon Prof.: 5+level/2
To Hit Table: War
Save Table: Cust
Reference: MTG {Reduced Immortal0}
Groups: Custom, Concordant (x1)
 
Mortal0 class gets 9th level spells (nothing lower level).
Mortal0 also gets Immortal0 spells starting at level 27. These spells are not copied into the Mortal0 spell list (unlike other reduced Concordant classes) because the list is rather long. See [PC7] Immortal0 for the list. The Immortal0 spells are 9th spell level Concordant (making them 19th spell level non-Concordant).

Mortal0


Mortal0 Spells

Level # Spell Name Spell Description
9 1 Armor Class +LVL*5 AC
9 2 Artifact Creation 10F, 1/reset: Create a random x1 item of XP value LVL*1000
9 3 Aura Attack 1V: All within 60' make Will save or Fascinated
9 4 Bestow 1F: Raise target's ability score by CL for 1 turn; 1M: Do a SL 0 to (CL+2)/3 effect (Wiz/Pri/Psi)
9 5 Call Other 1M: Summon a DL=CL/2 (round up) monster, of the Human subtype
9 6 Combat Abilities x(1+CL/10) dmg with attacks
9 7 Communication Tongues and Comprehend Languages cont.
9 8 Conceal Nature Non-Detection and Misdirection cont.
9 9 Control Undead Turn Undead (control or turn) at LVL=CL
9 10 Create Magic Items 60F, 1/reset: Create CL*CL*100 XP of magic items (all x1 items, your choice)
9 11 Create Species One Racial Adjective, or you can mix in a race (it's free, but the max XP divisor increase = CL/10)
9 12 Detect Immortal Detect Concordant/Immortal effects cont.
9 13 Detection Suite 1M: Cast your CL in SL's of Divination effects (Wiz/Pri/Psi)
9 14 Dragon Breath Mouth's P, CL/d: Breathe an E=CL/2 (round up) element for current hp in dmg, BW save for 1/2
9 15 Dragon Form 1P: Polymorph into any known dragon type, max age category = CL/2 (round up)
9 16 Enhanced Reflexes +CL initiative
9 17 Extra Attacks +CL/2 (round up) to number of attacks (total, not with each weapon)
9 18 Fighter Options Get your CL in "Level:" picks (e.g. at level 9 you could have a Level 9: pick, or a Level 4: and a Level 5:, etc.)
9 19 Grant Power Points Target is imbued with one 9th level Mortal0 spell (this slot stays spent as long as he has it)
9 20 Groan Mouth's P: All targets in a group are paralyzed (PP save)
9 21 Hear Supplicants Know if someone is mentally asking for your help (within CL^3 miles)
9 22 Height Change 1V: Change size up or down by 1, max difference from original is CL/3 (round up) categories
9 23 Howl Mouth's P: Fear all targets in a group (Will save)
9 24 Immortal Eye Wizard Eye with Detect Invisibility/Illusion, no "ears burning"
9 25 Improve Ability Scores +CL stat points
9 26 Improved Saving Throws +CL saves to one category
9 27 Incorporeal Form Cannot have anything hostile done to you, but cannot be hostile to others
9 28 Increased Damage Pick weapons, spells, or psionics. Do +(CL/2, round up) dice of dmg with those effects
9 29 Increased Move Rate +CL*3" Move Rate; +1V action
9 30 Infinite Spell Duration 1M, CL/d: Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
9 31 Leech Whenever you touch, attack, or are touched or attacked, they are drained CL levels
9 32 Magic Resistance 45+5*CL% MR
9 33 Manifestation Form You have a spare body (Clone) and are not really "killed" if it is destroyed (you appear back where the Clone is)
9 34 Mortal Immunity Immune to CL/3 (round up) specific magic, psionic, or innate effects (by name)
9 35 Mystic Abilities Abilities as per a Mystic0 of level = CL/2 (round up) or as a Psionic Mystic0/10 of level = CL/3 (round up)
9 36 Poison Bite/Sting Once per round can bite or sting for poison (death or CL*10 smg if they make the save)
9 37 Poison Spit Mouth's P, CL/d: Spit Poison on a group (death or 10*LVL)
9 38 Power Attack 1M: CLd6 dmg (no save, no blahR, energy damage) to a target
9 39 Probe 1M, CL/d: Capital E Extract, Know Truename, or Know a Weakness of Target
9 40 Probe-Shield Stops one "Probe" effect (above)
9 41 Reduce Saving Throw 1M: For 1 turn, target must roll an extra save against effects, if he fails any save roll he fails the save
9 42 Regeneration Regenerate CL hp per segment
9 43 Shape Reality, Alt. Char. 25F, 1/reset: Change appearance, physical/magical law, MF, TF, or PF in local area (CL*100 yard radius)
9 44 Shape Reality, Cr. Body 20F, 1/reset: Create an asteroid or island (CL sq. miles)
9 45 Shape Reality, Cr. Plane 30F, 1/reset: Create a pocket plane in the astral (functions as a Deeppocket or a Rope Trick)
9 46 Shape Reality, Mv. Body 10F, 1/reset: Move an asteroid or planet (maximum size is CL*4 sq. miles, is moved CL miles)
9 47 Shape Reality, Mv. Plane 15F, 1/reset: Redirect a color pool or gate to go somewhere else on one end (either move this end away or make the far end somewhere else)
9 48 Snap 1 attack: Grab a target and pull him in, it becomes part of your group (Str contest)
9 49 Summon Item 1M: Produce an item that you've lost (not sold), works within CL^2 miles
9 50 Swoop Can transfer 4V -> 1P, 7V -> 1QP, or 11V -> 1QQP
9 51 Thief Abilities Abilities as per a Thief0 of level = CL/2 (round up)
9 52 Transform 1M: Polymorph Other (save) and Forget (save) on one target
9 53 Travel Powers 1M, CL/d: Teleport without Error (same plane only)
9 54 Weapon Mastery +LVL slots in Weapon Mastery, can go beyond max of # slots = level
9 55 Weapon Needed Need a +CL-1 weapon to hit you