CF=3 or less: The *'s on the spell progression are - (dash).
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CF=4 or more: The *'s on the spell progression are ½ (half).
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Barbarian Int bonus.
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Gets 2*(Int Score) bonus to spell progression (double your Int score, then look on the table).
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Gets Normal Int bonus to CL, with a maximum bonus of +LVL.
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Specialized in LVL Schools with no opposite.
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Gets +1 familiar per level (including level 1).
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Gets +1 research point per level (including level 1). Can research spells from the Arcane Wizard class at 1 spell per research point.
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Level N (Each level): Pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with school specialization.
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Level N (Each level): Pick one spell. That spell requires only ½ the number of M actions to cast.
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Level 1: Free material componenting. Can double material component if 1V is spent.
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Level 1: MR adjustment is -5*level% instead of +60-5*level%.
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Level 1: No ill effects for casting a spell above normal casting ability due to being too low level.
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Level 3: All of your spells that offer a saving throw now require 2 saving throws.
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Level 7: All of your spells that offer a saving throw now require 3 saving throws.
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Level 9: When modifying an existing spell using spell research [S5], the base time is in days instead of weeks, and CL (Caster level) is 3*LVL (for this rule only).
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Level 9: Each level starting at 9th, pick one spell. That spell offers no saving throw (even with Scarab of Protection) and MR cannot be used against it, even irreducible MR. If the target is immune to a spell's effect (Fireball vs. a Red Dragon), the spell still has no effect.
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Level 12: All of your spells that offer a saving throw now require 4 saving throws.
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Level 18: Each level starting at 18th, pick one spell. That spell can be cast as a 0 action.
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Level 18: All of your spells that offer a saving throw now require 5 saving throws.
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Level 25: All of your spells that offer a saving throw now require 6 saving throws. They also require 2 MSaves instead of 1 if using the [X] section rules.
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Level 27: For spells with multiple saves, for each save that is missed, the target gets another instance of that effect on himself.
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Level 33: All of your spells that offer a saving throw now require 7 saving throws. They also require 3 MSaves instead of 1 if using the [X] section rules.
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