Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| +LVL dmg with natural attacks.
| 1
| +LVL TH with natural attacks.
| 1
| +LVL*3 AC.
|
1
| +LVL/2 tentacles (treat as arm with no hand), each tentacle is a separate set of limbs, can wield weapon at ½Str
| 1
| 1M: Cure Ego Domination (can use on self even if currently ego dominated, item is dropped)
| 1
| 1M: Target can't be directly targetted; effects on him (including this) can still be targetted
|
1
| aER LVL*25%; immune to miscellaneous "bad effects" of touching someone
| 1
| Class VI/Esper-blind
| 1
| Considered +LVL weapon to hit with unarmed attacks
|
1
| Double movement rate.
| 1
| Double Resist Fire, Unholy Fire, Water, Unholy Water, Wood, Cold
| 1
| DR (4*LVL)/+LVL
|
1
| Flying LVL*2+5" (B)
| 1
| Half of your weapon dmg is vile dmg (perm hp)
| 1
| Immune Hold, Charm, Fear
|
1
| Immune Poison
| 1
| Immune to Forget / Mental Surgery / Feeblemind / Insanity / *Forget* (River Styx)
| 1
| Pass Without Trace; 1M: Do not generate "?" in dungeon; 1M: Find the Path
|
1
| Regenerate (not Troll-like) Con score in hp per segment.
| 1
| You are immune to "summoning sickness" and "teleport sickness".
| 1
| You can use missile weapons in each hand (no limit of 1 per set of hands).
|
1
| Your unarmed attacks cause 1d4 stat damage (random stats, no save, aNR to resist)
| 2
| +1 head
| 2
| +1 size
|
2
| 0, 1/d: Be immune to a [C] section effect for the rest of the day.
| 2
| 1M: Remove forbiddance zone, holy status of area, spoil holy water & good shrines
| 2
| Enemies need a +LVL weapon to hit you.
|
2
| iIR LVL*10%
| 2
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
| 2
| Immune insanity, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
|
2
| Troll-like regen LVL hp/s
| 2
| Your unarmed attacks cause 1 level of energy drain (no save, aNR to resist)
| 3
| Double Resist Acid, Lightning, Poison, Salt, Shards, Steam
|
3
| iXR LVL*5%
| 5
| Add an "&" to HD, saves, TH, or weapon proficiencies on a class you have
|
|