Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
|
Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
|
Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
|
Level 1: +level/2 dmg with weapons
|
Level 1: Natural AT is 1+level
|
Level 1: Base movement rate is (14+level)"
|
Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
|
Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
|
Level 1: Feign death for 2 turns per level, at will.
|
Level 1: Pass over rough terrain at full movement rate.
|
Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
|
Level 1: ESP has only (38-level*2)% chance of affecting the monk
|
Level 1: Speak with animals (continuous).
|
Level 1: Immune to disease, haste, and slow; Immunity can be dropped if the monk wishes
|
Level 1: Lay on hands 1d4-6+level hp, 1/d
|
Level 1: Speak with Plants at will
|
Level 1: Beguiling, Hypnosis, Charm, Suggestion has only (95-level*5)% chance of affecting the monk
|
Level 1: Telepathic and Psionic Blast attacks use assumed Int of 18 (unless actual Int is higher)
|
Level 1: Immune to poison
|
Level 1: Immune to Geas and Quest
|
Level 1: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
|
Level 1: Gets Psi0 powers, see progression and [Q0].
|
Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
|
Level 5: +1V action.
|
Level 5: Open hands are considered a +1 weapon to hit.
|
Level 5: Mind over body for 1 day per level.
|
Level 5: Body equilibrium for 1 round per level, once per day.
|
Level 5: Can have hirelings
|
Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
|
Level 6: Empathy once per day.
|
Level 7: Invisibility (psi freq. 0) level times per day.
|
Level 7: Can convert M -> V actions.
|
Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
|
Level 7: Only 3 of this level in any given area
|
Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
|
Level 8: Retarded Aging
|
Level 8: Body Control, level/2 turns/day.
|
Level 8: Attracts followers if build a monestary
|
Level 9: Lose the V action gained at Level 5, gain one P action.
|
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
|
Level 9: Takes half damage from a spell (that gives no save) if save is failed
|
Levels 9-16: Only 1 of each level in any given area
|
Level 13: Can fall any distance if within 8' of a wall
|
Level 17: Only 1 of this level in any given country
|