Mixed Freq. Sampler


Level KXP Psi(mixed)
mMG S
1 0 1-- -
2 5.25 2-- -
3 10.5 3-- -
4 21 31- -
5 42 41- -
6 84 42- -
7 168 52- -
8 336 53- -
9 672 531 -
10 1344 631 -
11 2244 641 -
12 3144 642 -
13 4044 742 -
14 4944 752 -
15 5844 753 -
16 6744 753 1
17 7644 853 1
18 8544 863 1
19 9444 864 1
20 10344 864 2
21 11244 864 3
22 12144 864 4
23 13044 865 4
24 13944 865 5
25 14844 866 5
26 15744 866 6
27 16644 876 6
28 17544 877 6
29 18444 877 7
30 19344 887 7
31 20244 888 7
32 21144 888 8
33 22044 988 8
34 22944 998 8
35 23844 999 8
36 24744 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  8  3  4  2  0  2
+0  6  6  9  4  5  3  1  4
+1  7  7 10  5  6  4  2  5
+1  8  9 10  6  7  5  3  7
+2  9 10 11  7  8  6  4  8
+2  9 12 12  8  9  8  5 10
+3 10 13 13  9 11  9  6 11
+3 11 14 13 10 12 10  7 13
+4 14 15 14 13 14 11  8 14
+4 15 16 16 15 15 12  9 16
+5 16 16 16 16 16 14 10 17
+5 16 16 16 16 16 15 11 19
+6 16 16 16 16 16 15 11 19
+6 16 16 16 16 16 15 11 19
+7 16 16 16 16 16 15 11 19
+7 16 16 16 16 16 15 11 19
+8 16 16 16 16 16 15 11 19
+8 16 16 16 16 16 15 11 19
Requisites: Str 8, Dex 10, Con 12, Int 14, Wis 16, Chr 18
Alignment: any
HD/level: 2d9
Weapon Prof.: 2+level/6
To Hit Table: Rog
Save Table: 3xPsi
Groups: Psionicist, Alternate
Groups: Monster
 
MixedFreqSamp power calculation: (level)*(Str/6+Dex/5+Con/4+Int/3+Wis/2+Chr)
You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
When you use a slot, the DM rolls two random powers, each from a random frequency = 1d50-20. The resultant Mixed Frequency power does both effects when it is used. The combined effect has only one target. The combined effect takes up only one maintained slot. If you manage to get two effects that wouldn't normally stack, they do under this system.
The power cost is the sum of the powers that make it up.
You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
Minors are SL=3, Majors are SL=6, Grands are SL=9, and Supers are SL=12, when they are 2 combined powers.
Level 4: Minor powers do 3 powers instead of 2. SL=4.
Level 8: Major powers do 3 powers instead of 2. SL=7.
Level 10: Minor powers do 4 powers instead of 3. SL=5.
Level 16: Grand powers do 3 powers instead of 2. SL=10.
Level 20: Major powers do 4 powers instead of 3. SL=8.
Level 32: Super powers do 3 powers instead of 2. SL=13.