MixedFreqSamp power calculation: (level)*(Str/6+Dex/5+Con/4+Int/3+Wis/2+Chr)
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You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
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When you use a slot, the DM rolls two random powers, each from a random frequency = 1d50-20. The resultant Mixed Frequency power does both effects when it is used. The combined effect has only one target. The combined effect takes up only one maintained slot. If you manage to get two effects that wouldn't normally stack, they do under this system.
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The power cost is the sum of the powers that make it up.
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You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
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Minors are SL=3, Majors are SL=6, Grands are SL=9, and Supers are SL=12, when they are 2 combined powers.
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Level 4: Minor powers do 3 powers instead of 2. SL=4.
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Level 8: Major powers do 3 powers instead of 2. SL=7.
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Level 10: Minor powers do 4 powers instead of 3. SL=5.
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Level 16: Grand powers do 3 powers instead of 2. SL=10.
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Level 20: Major powers do 4 powers instead of 3. SL=8.
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Level 32: Super powers do 3 powers instead of 2. SL=13.
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