Master/Arcane Custom



Level

KXP
Spells
TH
1 0 (varies) +0
2 1*CC (varies) +1
3 2*CC (varies) +2
4 4*CC (varies) +3
5 10*CC (varies) +4
6 20*CC (varies) +5
7 40*CC (varies) +6
8 75*CC (varies) +7
9 140*CC (varies) +8
10 290*CC (varies) +8
11 440*CC (varies) +9
12 590*CC (varies) +9
13 740*CC (varies) +10
14 890*CC (varies) +10
15 1040*CC (varies) +11
16 1190*CC (varies) +11
17 1340*CC (varies) +12
18 1490*CC (varies) +12
19 1640*CC (varies) +13
20 1790*CC (varies) +13
21 1940*CC (varies) +14
22 2090*CC (varies) +14
23 2240*CC (varies) +15
24 2390*CC (varies) +15
25 2540*CC (varies) +16
26 2690*CC (varies) +16
27 2840*CC (varies) +17
28 2990*CC (varies) +17
29 3140*CC (varies) +18
30 3290*CC (varies) +18
31 3440*CC (varies) +19
32 3590*CC (varies) +19
33 3740*CC (varies) +20
34 3890*CC (varies) +20
35 4040*CC (varies) +21
36 4190*CC (varies) +21
37 8380*CC (varies) +22
38 12570*CC (varies) +22
39 16760*CC (varies) +23
45 41900*CC (varies) +26
54 79610*CC (varies) +30
63 117320*CC (varies) +35
72 155030*CC (varies) +39
Requisites: Six CC*5's,
  Class Slots CC
Alignment: any
HD/level: d(CC*3)
Weapon Prof.: CC+level/(5-CC)
Reference: DM
Groups: Custom
Complexity: CF=3
 
Saving Throws:
(total in all categories = 24+LVL*3; max in any one category = 8+LVL)
 
Choose a "CC" factor for this class, which is 1, 2, 3, or 4.
Each level, choose CC abilities below. You may downgrade picks.
 
Level Pick Description
1 1 +1 ability score point (can pick this multiple times)
2 Add d+3 to HD type for this class (can pick this multiple times)
3 Exceptional stat bonus (can pick this multiple times, one for each stat)
4 Get a random "Level (2d4-1):" ability from the full collective, you can pick group from PC1-PC5 (DM has tables from the Random Class generator)
2 1 Hold one ability score
2 +1 Feat (can pick this multiple times)
3 HD for this class has a "&" (cumulative) on it.
4 Damage +4 with physical attacks (can pick this multiple times)
3 1 Intermediate stat bonus, if you have Exceptional already (can pick this multiple times, one for each stat)
2 +1 Kit (can pick this multiple times)
3 Regenerate 1 hp/s (can pick this multiple times)
4 To Hit +3 with physical attacks (can pick this multiple times)
4 1 Can weapon specialize using the Warrior line. If you pick this three times, use the Barbarian line instead. CF=4: If you pick this six times, use Swashbuckler number of attacks = (LVL+2)/2 with one weapon. CF=5: If you pick this ten times, use number attacks = LVL.
2 Rogue abilities as per Thief0. If you pick this three times, use Dungeoneer (or any other -eer) instead. CF=4: If you pick this six times, use TANB1 instead. CF=5: If you pick this ten times, get 200 rogue points per level and two Any Rogue picks per level.
3 +10% money (can pick this multiple times)
4 Saving Throws +3 (all) (can pick this multiple times)
5 1 Wizard spells as per Bard2. If you pick this three times, use Mage2 instead. CF=4: If you pick this six times, use Arch-Mage instead. CF=5: If you pick this ten times, use Beast Arch-Mage instead.
2 Priest spells as per Cleric0. If you pick this three times, use Cleric3 instead. CF=4: If you pick this six times, use Arch-Priest instead. CF=5: If you pick this ten times, use Beast Arch-Priest instead.
3 +1 Summon slot (can pick this multiple times)
4 +25% among any BlahR's (can pick this multiple times)

Master/Arcane Custom


Master/Arcane Custom (cont.)

Level Pick Description
6 1 Psionics in one frequency you know, using Psi1A progression. If you pick this three times, use Psi1 progression. If you pick this six times, use ArchPsi1 progression. If you pick this ten times, use Beast Psionicist progression.
2 Barbarian stat bonus, if you have Intermediate already (can pick this multiple times, one for each stat)
3 +1 A Action (can pick this multiple times)
4 +2 weapon needed to hit you (can pick this multiple times; they fully stack)
7 1 1M: Dispel a class ability for 1 turn.
2 +1 size (can pick multiple times, using summation rule)
3 Immune to one specific spell/psionic ability (by name) (can pick this multiple times)
4 +1 Mount slot (can pick this multiple times, using the summation rule)
8 1 Can have "W" or "J" alignment (pick this twice to get both)
2 +1 CL (can pick this multiple times)
3 +1 limb (can pick this multiple times, using the summation rule; make it a new set of limbs with 1 pick)
4 Immune to a SL 0-3 Status effect (can pick this multiple times)
9 1 1M: Dispel a racial ability for 1 turn.
2 1M: Lockdown all Borrowed (b) actions within sight.
3 +1 Research point per reset (can pick this multiple times, using the summation rule)
10 1 +1 Race slot (can pick this multiple times, using the summation rule)
2 Can convert AC to |AC| by taking the square root.
3 +1 to number of summons per summon slot (can pick this multiple times, using the summation rule)
11 1 +1 GGL pick (can pick this multiple times, using the summation rule)
2 +1 defensive DL, offensive DL, or rhp for your subodinates (can pick each one once)
3 Can "mix" in another Custom group class using the +50% XP rule.
12 1 1M: Dispel a familiar ability for 1 turn.
2 1M: Lockdown all Held (h) actions within sight.
3 +1 Familiar slot (can pick this multiple times, using the summation rule)
13 1 +1 limited ML (don't get new SL's) (can pick this multiple times)
2 Your area effects hit +1 group
3 ++1 TH, dmg, AC, or saves (can pick multiple times)
14 1 +1 segment per round (you may act on segment 11)
2 Don't generate "?" in the dungeon (pick more than once for each additional symbol)
3 Add a group to this class
15 1 +1 Mini-Class slot (can pick this multiple times, using the summation rule)
2 Can convert AC to iAC by dividing by 100.
3 CF=4 and spend 10 picks: Can have a CC of 5 in this class; CF=5 and spend another 10 picks: Can have a CC of 6 in this class
16 1 +1 Class slot (can pick this multiple times, using the summation rule)
2 Immune to a SL 0-6 Status effect (can pick this multiple times)
3 Sphere, School, or Discipline robe (can pick each one of these once)
17 1 CF=4: 1M: Lockdown all Instantaneous (I) actions within sight.
2 +1 Edition Number to this class (like the Mini)
3 Hold Multiplier
18 1 CF=4: 1M: Drop all ER, iER, xER, and ixER on target (no resistance).
2 +1X action (can pick multiple times, using the summation rule)
3 Luckstone (can pick this multiple times, using the summation rule)