Maldev Dwarf0



Level

KXP
War/Earth   111
123 456 789 012

TH
1 0 1-- --- --- +4
2 3.3 2-- --- --- +8
3 6.6 21- --- --- +12
4 13.2 32- --- --- +16
5 25.5 421 --- --- +20
6 52.5 422 --- --- +24
7 105 432 1-- --- +28
8 210 433 2-- --- +32
9 405 433 21- --- +36
10 600 443 22- --- +40
11 795 444 33- --- +44
12 990 444 441 --- +48
13 1200 555 442 --- +52
14 1500 555 442 1-- +56
15 1800 555 552 1-- +60
16 2100 555 553 21- +64
17 2400 555 553 32- +68
18 2700 555 553 321 +72
19 3000 555 553 331 +76
20 3300 555 554 332 +80
21 3600 555 554 442 +84
22 3900 555 555 443 +88
23 4200 555 555 553 +92
24 4500 555 555 554 +96
25 4800 555 555 555 +100
26 5100 666 655 555 +104
27 5400 666 666 655 +108
28 5700 666 666 666 +112
29 6000 777 766 666 +116
30 6300 777 777 766 +120
31 6600 777 777 777 +124
32 6900 888 877 777 +128
33 7200 888 888 877 +132
34 7500 888 888 888 +136
35 7800 999 988 888 +140
36 8100 999 999 999 1 +144
37 16200 999 999 999 2 +148
38 24300 999 999 999 3 +152
39 32400 999 999 999 4 +156
45 81000 A99 999 999 9 +180
54 153900 AAA AAA AAA 91 +216
63 226800 AAA AAA AAA A9 +252
72 299700 BBB BBB BAA AA1 +288
Requisites: Str 18, Con 18
Alignment: any
HD/level: & 4d8
Weapon Prof.: 6+level
Reference: DM
Groups: Warrior
Complexity: CF=4
 
Saving Throws:
PPD: level*2+10 Fort: level*6+2
RSW: level*2+9 Reflex: level*2+1
PP: level*2+8 Will: level*2+0
BW: level*2+5
Spell: level*2+6
 
Exceptional Con.
Can cast Warrior spells or Earth spells (e.g. Stoneskin, Wacky Ball of Earth, Wall of Stone)
Level 1: Over Hit: If you hit someone and your TH bonus is greater than his AC, do xx1.5 dmg.
Level 1: Tactical movement +1 instance
Level 1: Smash: 0: This segment, get -5 TH, but add an additional Str bonus to damage.
Level 1: Parry: +N AC for each weapon you are wielding (N=1 for small, N=2 for medium, N=4 for large).
Level 1: Can affect creatures that require +LVL-1 or better weapons to hit.
Level 2 ¶: Get one "Any Rogue LVL/2 pick" per even level. Gets 20*LVL Rogue points.
Level 3: Double Over Hit: If you hit someone and your TH bonus is greater than his AC times 2, do xx2 dmg.
Level 5: Triple Over Hit: If you hit someone and your TH bonus is greater than his AC times 3, do xx2.5 dmg.
Level 6: WR, aWR, and "Immunity to Weapons" has no effect versus your attacks.
Level 7: Quadruple Over Hit: If you hit someone and your TH bonus is greater than his AC times 4, do xx3 dmg.
Level 9: Resist Magic.
Level 9: Quintuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 5, do xx3.5 dmg.
Level 12 ¶: +6 HNCL
Level 12: Sextuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 6, do xx4 dmg.
Level 18: Octuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 7, do xx4.5 dmg.
Level 27: Nontuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 8, do xx5 dmg.
Level 36: Dectuple Over Hit: If you hit someone and your TH bonus is greater than his AC times 9, do xx5.5 dmg.