Level
| KXP
| Wizard 123 456 789 AB
|
1
| 0
| 20a c-- --- --
| 2
| 6
| 310 bc- --- --
| 3
| 24
| 421 ab- --- --
|
4
| 60
| 532 0ac --- --
| 5
| 120
| 643 10b --- --
| 6
| 210
| 754 21a c-- --
|
7
| 336
| 865 320 b-- --
| 8
| 504
| 976 430 ac- --
| 9
| 720
| A87 541 0b- --
|
10
| 990
| A98 652 1a- --
| 11
| 1320
| AA9 763 20c --
| 12
| 1716
| AAA 874 30b --
|
13
| 2184
| AAA 985 40a --
| 14
| 2730
| AAA A96 510 --
| 15
| 3360
| AAA AA7 621 c-
|
16
| 4080
| AAA AA8 732 b-
| 17
| 4880
| AAA AA9 843 a-
| 18
| 5680
| AAA AAA 954 0-
|
19
| 6480
| AAA AAA A65 0-
| 20
| 7280
| AAA AAA A76 1-
| 21
| 8080
| AAA AAA A87 1-
|
22
| 8880
| AAA AAA A98 2-
| 23
| 9680
| AAA AAA AA9 2-
| 24
| 10480
| AAA AAA AAA 3c
|
25
| 11280
| BBB BBB BBB 3b
| 26
| 12080
| BBB BBB BBB 4a
| 27
| 12880
| CCC CCC CCC 40
|
28
| 13680
| CCC CCC CCC 50
| 29
| 14480
| DDD DDD DDD 50
| 30
| 15280
| DDD DDD DDD 51
|
31
| 16080
| DDD DDD DDD 61
| 32
| 16880
| EEE EEE EEE 61
| 33
| 17680
| EEE EEE EEE 71
|
34
| 18480
| FFF FFF FFF 71
| 35
| 19280
| FFF FFF FFF 81
| 36
| 20080
| FFF FFF FFF 82
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 10, Int 20, Wis 10
| Alignment:
| any
| HD/level:
| d30/4
| Weapon Prof.:
| 0+level*2
| To Hit Table:
| Wiz(d30)
| Save Table:
| Wiz(d30)
| Reference:
| (wizards)
| Groups:
| Wizard, Futureshifted
|
|
|
|
Gets only 1/4 of a HD per level, so you get only 1/4 your Con bonus. Best way to calculate this is (30+Con bonus)*LVL/4, round up.
| Rolls 1d30 to hit and for saves. Automatically hits (succeeds) on a natural 29-30. Automatically misses on a 1.
| Gets Int bonus to spell progression.
| Gets free material componenting, and can do double material componenting (x3 effect in one category or x2 in two categories) if 1V is spent.
| All dice in all spells is replaced by d30 (so Magic Missile is 1d30+1, wacky balls are always d30 regardless of SL, etc.)
| Rolls 1d30-10 for proficiency checks.
| Level N (every level): +1 school of specialization (no opposite)
|
|