Level N (every level): Luckstone effect (stacks with itself)
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Level 1: Base movement rate is (14+level)"
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Level 1: Can weapon specialize as per Ranger1.
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Level 1: Death Attack: If have seen target for 3 rounds, can make 1 attack to paralyze or kill (Fort save).
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Level 1: Free Martial Arts style; +2 maneuvers per level.
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Level 1: Thieves' Cant.
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Level 4: Immunity to disease and slow effects (continuous).
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Level 7: Effect Evasion (each 1% = +1 saves) 1V to use
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Level 7: Invisibility (psi freq. 0) level times per day.
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Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
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Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
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Level 9: Lose the V action gained at Level 5, gain one P action.
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Level 12: 1M: Disable all non-Rogue classes in your group (RSW save for each class)
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Level 15: BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
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Level 19: Always get special treatment and respect from Local Ruler {Agent of the Crown}
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Level 22: Can instead use LL/2 (round up) F actions /s
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Gets 24 Rogue points per level, see table below:
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