Lord


Level KXP
Spells
1 0 (none)
2 4 (none)
3 8 (none)
4 16 (none)
5 32 (none)
6 64 (none)
7 128 (none)
8 256 (none)
9 512 (none)
10 800 (none)
11 1200 (none)
12 1600 (none)
13 2000 (none)
14 2400 (none)
15 2800 (none)
16 3200 (none)
17 3600 (none)
18 4000 (none)
19 4400 (none)
20 4800 (none)
21 5200 (none)
22 5600 (none)
23 6000 (none)
24 6400 (none)
25 6800 (none)
26 7200 (none)
27 7600 (none)
28 8000 (none)
29 8400 (none)
30 8800 (none)
31 9200 (none)
32 9600 (none)
33 10000 (none)
34 10400 (none)
35 10800 (none)
36 11200 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  0  0  0  0  0  0  0  0
+1  1  1  1  1  1  1  1  1
+2  2  2  2  2  2  2  2  2
+3  3  3  3  3  3  3  3  3
+4  3  3  3  3  3  3  3  3
+5  4  4  4  4  4  4  4  4
+6  5  5  5  5  5  5  5  5
+7  6  6  6  6  6  6  6  6
+8  6  6  6  6  6  6  6  6
+9  7  7  7  7  7  7  7  7
+10  8  8  8  8  8  8  8  8
+11  9  9  9  9  9  9  9  9
+12  9  9  9  9  9  9  9  9
+13 10 10 10 10 10 10 10 10
+14 11 11 11 11 11 11 11 11
+15 12 12 12 12 12 12 12 12
+16 12 12 12 12 12 12 12 12
+17 13 13 13 13 13 13 13 13
Requisites: Str 12, Con 9, Int 9, Wis 9, Chr 16
Alignment: L any (or) T any
HD/level: d4+7
Weapon Prof.: 8+level/3
To Hit Table: War
Save Table: 1½xMon
Reference: DM
Groups: Warrior
 
Every Level: This class gets a "Level:" pick from other Warrior classes. Take the XP for that LordDM level, look it up on the other class's XP chart, and that is the level of the pick you get in the other class. For example, if a LordDM uses his level 10 (800 KXP) pick on Jedi19L, it would be a Jedi19L level 8 pick (level 9 is too much at 896 KXP). The pick cannot exceed your LordDM level, even if the other class is cheaper.
If the other class has a level requirement, treat it as an additional 2^(L-1) KXP requirement, where L is the level needed. For example, if a class requires level 5 in another class, that would be treated as an additional 16 KXP requirement.
You may combine two (or more) picks together to get one pick, in which case you add the XP values together before referencing the other class. Again the pick cannot exceed your LordDM level. This lets you pick from a very expensive class. Thus, a LordDM could use his level 10 (800 KXP) and his level 7 (128 KXP) picks to get a Jedi19L level 10 pick.
 
Level 9: Choose "Priest", "Rogue", or "Monster". You may now use picks on classes from that group, but your picks of that group get only half the KXP.
Level 18: Choose "Priest", "Rogue", or "Monster" with effects as per Level 9. If you choose the same group twice, your picks of that group are at full KXP instead of halving.
Level 27: Choose any group other than "Concordant" with effects as per Level 9. Choosing a group three times or choosing "Warrior" has no effect. Note you can choose "Custom"; you can even build a phantom custom class to pick from!
Level 36: Choose any group other than "Concordant" with effects as per Level 9. With this choice only, if you choose a group three times or choose "Warrior", your picks in that group are at double KXP (limited still by your LordDM level).
 
Now to *really* confuse things, note that LordDM can pick "Level:" abilities from it's own class, which would give it more group choices (did you follow that?).
 
If you end up with one Rogue ability, you get 10*LVL rogue points. If you end up with two, you get 20*LVL points. If you end up with three or more, you get 30*LVL points (the maximum).
 
Level 9: All other people in your group get a "256 KXP" Warrior pick, using the LordDM rules above. (You do not get this in addition to your normal Level 9 pick). This ability cannot itself be picked.
Level 9: 0, 1/r: Lend Action (any type)
Level 9: Spells as per Cleric0 of ML=(LVL -8)*2 [for levels 9-14], ML=LVL-2 [for levels 15+]. Gets Chr bonus to spells.
Level 18: All other people in your group get a "3600 KXP" Warrior pick, using the LordDM rules above. (You do not get this in addition to your normal Level 18 pick). This ability cannot itself be picked.
Level 18: Free wild talent in one of the following psi frequencies: -12L/T, -9, -6 (any), 6 (any), 10, 11W, 12L/T, 18, 19 (any)
Level 18: 1F, 1/reset: Choose a (willing) ally. You can see/speak/hear through that ally's eyes. At double action cost, you may use your abiltiies through that person (e.g. you can cast a material componented spell through him with 2M+2V). When you use an action through him, he cannot use actions of the same type that segment.