Logician17


Level KXP Wizard
123 456 789
1 0 1-- --- ---
2 2 2-- --- ---
3 14 21- --- ---
4 36 32- --- ---
5 68 421 --- ---
6 110 422 --- ---
7 162 432 1-- ---
8 224 433 2-- ---
9 296 433 21- ---
10 378 443 22- ---
11 470 444 33- ---
12 572 444 441 ---
13 684 555 442 ---
14 806 555 442 1--
15 938 555 552 1--
16 1080 555 553 21-
17 1232 555 553 32-
18 1394 555 553 321
19 1566 555 553 331
20 1748 555 554 332
21 1940 555 554 442
22 2142 555 555 443
23 2354 555 555 553
24 2576 555 555 554
25 2808 555 555 555
26 3050 666 655 555
27 3302 666 666 655
28 3564 666 666 666
29 3836 777 766 666
30 4118 777 777 766
31 4410 777 777 777
32 4712 888 877 777
33 5024 888 888 877
34 5346 888 888 888
35 5678 999 988 888
36 6020 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  7  5  3  7  0  1  1
+0  4  8  5  4  7  0  1  2
+1  4  8  6  4  7  1  2  2
+1  5  9  6  4  8  1  2  3
+1  5  9  7  5  8  2  3  3
+2  5 10  7  5  9  2  3  4
+2  6 10  7  6  9  2  3  4
+2  6 10  8  6  9  3  4  5
+3  6 11  8  6 10  3  4  5
+3  7 11  9  7 10  4  5  6
+3  7 12  9  7 11  4  5  6
+4  7 12  9  8 11  4  5  7
+4  7 13 10  8 11  5  6  7
+4  8 13 10  8 12  5  6  8
+5  8 13 11  9 12  6  7  8
+5  8 14 11  9 13  6  7  9
+5  9 14 11 10 13  6  7  9
Requisites: Int 18
Alignment: L*
HD/level: d0+10
Weapon Prof.: 1+level/5
To Hit Table: Wiz
Save Table: Wiz
Reference: StarTrek
Groups: Wizard
 
(spell progression may change later)
Spec. Schools: Divination, Logic (see below)
Opp. Schools: Necromancy, Wild Magic
Can cast spells from Priest Law and Priest Numbers Spheres
Level 1: +½M Action
Level 1: +1 extra Knowledge Prof/level
Level 1: All spells cost only 1M to cast
Level 1: Can "burn" 1 hp/spell level to cast extra spells
Here's some sample "Logic" spells, until a better version is added to the Collective.
Logic Spells, Level 1:
Communication: Allows communication with any creature with Int 1+
Detect Chaos: Detects all Chaotic creatures within 360'
Determine Operation of Mechanism: Can use a tech level object of less than or equal to Logician's level
Order Objects: Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
Logic Spells, Level 2:
Command: As per priest spell but can use 2 words
Fast-Talking: All targets must save vs. spell at a penalty equal to double of Logician's level or believe what he is saying as true
Protection from Chaos: As per Pro.Evil but against Chaotic creatures
Logic Spells, Level 3:
Hold Monster: As per Enc/Cha spell, save at -(2*Logician's level)
Personal Illusion: Makes an exact illusion (all senses) of a creature
Logic Spells, Level 4:
Charm Lawful Creature: Target Lawful creature is charmed (no save)