Limbologist


Level KXP Priest     Psi6N
123 456 7  12
1 0 10- --- -  1-
2 8 20- --- -  2-
3 16 210 --- -  3-
4 24 320 --- -  4-
5 32 321 0-- -  5-
6 40 432 0-- -  6-
7 48 432 10- -  7-
8 56 443 20- -  8-
9 64 443 210 -  81
10 128 444 320 -  91
11 256 444 321 -  A1
12 512 444 432 0  A2
13 800 444 443 0  B2
14 1200 444 443 1  C2
15 1600 444 444 2  C3
16 2000 444 444 3  D3
17 2400 444 444 4  E3
18 2800 555 544 4  E4
19 3200 555 555 4  F4
20 3600 555 555 5  G4
21 4000 666 655 5  G5
22 4400 666 666 5  H5
23 4800 666 666 6  I5
24 5200 777 766 6  I6
25 5600 777 777 6  J6
26 6000 777 777 7  K6
27 6400 888 877 7  K7
28 6800 888 888 7  L7
29 7200 888 888 8  M7
30 7600 999 988 8  M8
31 8000 999 999 8  N8
32 8400 999 999 9  O8
33 8800 AAA A99 9  O9
34 9200 AAA AAA 9  P9
35 9600 AAA AAA A  Q9
36 10000 BBB BBB B  QA
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  8  4  6  3  4  0  0  3
+1  9  5  6  3  4  0  1  3
+2  9  5  6  4  4  1  1  4
+3 10  6  7  4  5  1  1  4
+3 10  6  7  5  5  2  2  5
+4 11  7  8  5  6  2  2  5
+5 11  7  9  6  6  2  2  6
+5 12  7  9  6  7  3  3  6
+6 12  8  9  6  7  3  3  7
+7 13  8 10  7  8  4  3  7
+7 13  9 10  7  8  4  4  8
+8 13  9 10  7  8  4  4  8
+9 14  9 11  8  9  5  4  9
+9 14 10 11  8  9  5  5  9
+10 14 10 11  9  9  6  5 10
+11 15 11 12  9 10  6  5 10
+11 15 11 12 10 11  6  6 11
Requisites: Dex 14, Wis 15
Alignment: any N
HD/level: ++d6
Weapon Prof.: 4+level/4
To Hit Table: Pri
Save Table: Pri
Reference: DM
Groups: Priest
 
Gets both Priest spells and Psi6N abilities.
You get 2 Grand, 2 Major, and 2 Minor spheres. Your god may alter this amount.
Concordant Psionic Points (CPPs) = (The highest of Cml, Luck, or Highest Level)*2*level.
If you have both Limbologist and a Psi6N class, take the higher pool and add half the lower.
Level 1: All BlahR's you face are reduced by 5*level%. All irreducible BlahR's you face are reduced by level%.
Level 1: PR (Psionics Resistance) of level*10%.
Level 1: AMR (Anti-Magic Resistance) of level*5%.
Level 1: IR (Innate Resistance) of level*3%.
Level 1: ER (Effects Resistance) of level*2%.
Level 1: +1 MF level' radius. Cannot more than double the existing MF.
Level 4: 1M,1P,1V,level/d: Summon a neutral outer planar creature of Dungeon Level (your level/4).
Level 8: All of your weapons and armor are considered "Of the Planes" (Planar Stable).