Lancer (Random Warrior #199267)


Level KXP
Spells
1 7 (none)
2 36 (none)
3 82 (none)
4 164 (none)
5 258 (none)
6 364 (none)
7 490 (none)
8 647 (none)
9 841 (none)
10 1095 (none)
11 1412 (none)
12 1760 (none)
13 2411 (none)
14 2898 (none)
15 3386 (none)
16 3884 (none)
17 4382 (none)
18 4880 (none)
19 5380 (none)
20 5879 (none)
21 6378 (none)
22 6878 (none)
23 7378 (none)
24 7879 (none)
25 8380 (none)
26 8881 (none)
27 9382 (none)
28 9884 (none)
29 10387 (none)
30 10889 (none)
31 11392 (none)
32 11895 (none)
33 12399 (none)
34 12903 (none)
35 13407 (none)
36 13912 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  5  4  3  2  1  1  0
+1  6  5  4  3  3  1  1  0
+2  6  5  4  4  3  2  2  1
+3  8  7  6  5  4  2  2  1
+4  8  7  6  5  5  3  2  1
+5  8  7  6  6  5  3  3  2
+6 10  9  8  7  6  4  3  2
+7 10  9  8  7  7  4  4  2
+8 10  9  8  8  7  5  4  3
+9 12 11 10  9  8  5  4  3
+10 12 11 10  9  9  6  5  3
+11 12 11 10 10  9  6  5  4
+12 12 12 11 10  9  7  6  4
+13 12 12 11 10 10  7  6  4
+14 12 12 11 11 10  8  6  5
+15 13 12 12 11 10  8  7  5
+16 13 12 12 11 11  9  7  5
+17 13 12 12 12 11  9  8  6
Requisites: Wis 0, Warrior 3, Rogue 3
Alignment: any
HD/level: & +++2d8
Weapon Prof.: 2+level/3
To Hit Table: War
Save Table: Ftr0
Reference: DM Random
Groups: Warrior, Random
 
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
Level 1: +1 to hit with lances, swords, maces, and flails.
Level 1: +LVL dmg.
Level 1: Barbarian Con bonus; i.e. bonus is (Con-14)*2.
Level 1: Cure Disease: can be done once per week per 5 levels (round up).
Level 1: One free Kit per level. You cannot pick the same kit more than once.
Level 1: Pick Pockets 20% + 2% per level.
Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
Level 2: +CL V actions
Level 2: No range penalties; Can shoot bows in your group without penalty
Level 4: 0, 1/d: Counterspell
Level 4: 1M, (LVL-3)/d: Taunt a group (Will save)
Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
Level 6: Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
Level 6: Automatic proficiency in all weapons that you have seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
Level 7: 1 borrowed P, 1/r: Deny N attacks from occuring, where N is your #Att. {Living Blade}
Level 8: 1M: A group gets -CL AC (no save)
Level 9: 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
Level 10: Pick an action type. You are immune to actions of that type being locked down.
Level 13: Your base # attacks is never worse than 1/1 {feat}
Level 16: +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
Level 28: 1M: A group gets -25*PCL set Con that ignores Sustain Con