Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
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Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
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Level 1: Free Riding (land-based) proficiency (1 slot).
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Level 1: Immune to Fear; Protection from Fear 10'r
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Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
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Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
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Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
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Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
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Level 1: +2 saves vs. Illusions
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Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
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Level 3: +1 Str, Dex, or Con (replaces percentage rules)
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Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
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Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
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Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
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Level 6: Gains Priest spells; this class does not get Wisdom bonus.
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Level 7: Free Riding (air-based) proficiency (1 slot).
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Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
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