Kensai1


Level KXP
Spells
1 0 (none)
2 3 (none)
3 5.5 (none)
4 10 (none)
5 22 (none)
6 44 (none)
7 88 (none)
8 150 (none)
9 250 (none)
10 500 (none)
11 750 (none)
12 1000 (none)
13 1250 (none)
14 1500 (none)
15 1750 (none)
16 2000 (none)
17 2250 (none)
18 2500 (none)
19 2750 (none)
20 3000 (none)
21 3250 (none)
22 3500 (none)
23 3750 (none)
24 4000 (none)
25 4250 (none)
26 4500 (none)
27 4750 (none)
28 5000 (none)
29 5250 (none)
30 5500 (none)
31 5750 (none)
32 6000 (none)
33 6250 (none)
34 6500 (none)
35 6750 (none)
36 7000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 12, Dex 14, Wis 12
Alignment: L any
HD/level: d10
Weapon Prof.: 3+level
To Hit Table: War
Save Table: War
Reference: OA1
Groups: Warrior
 
Level 1: Free Martial Arts style, +1 maneuver per level.
Level 1: Natural AC = 23 - Dex - level/3.
Level 1: +1 on initiative, +1 more at each level divisible by 4 plus 1.
Level 1: +1 on saving throws, immune to fear.
Level 1: Deal maximum damage with chosen weapon (can use level times per day).
Level 2: +1 dmg with chosen weapon. +1 dmg at levels 5,8,10,12.
Level 3: +1 to hit with chosen weapon, and is considered a +1 magic weapon. +1 more at levels 5,8,10,12.
Level 4: Meditation.
Level 6: Surprised only on a 1 on 1d6.
Level 7: Two-Weapon Fighting and Ambidexterity.
Level 9: Whirlwind Attack: Can attack ALL targets within 10' with normal # of attacks each with chosen weapon. Lasts for 1r, usable 1/d.