Exceptional Str and Con.
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Level 1: +LVL" move rate
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Level 1: Choose one (move rate increases are cumulative with class ability above):
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A. Football Padding: +3+LVL AC (may be combined with armor)
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B. Jogging Suit: +LVL AC; +LVL" move rate (may be combined with armor)
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C. Jogging Shorts: +LVL*2" move rate (may be combined with armor)
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Level 1: Can have the following weapons for free:
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1. Baseball Bat: (Size M; 2d6/2d4; 19+/x2; attack as Melee)
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2. Footballs (thrown; Size S; 1d4/1d3; 20/x2; attack as Dart)
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3. Hockey Stick: (Size L; 3d6/3d6; 19+/x2; attack as Melee)
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4. Tennis Racket: (Size M; 1d8/1d6; 17+/x2; attack as FastWpn)
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Level 1: Sports Lore: 1M: Area effect, Int check, if made have Boredom (as if failed a Morale check), if missed have Admiration (treat as Fascination)
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Level 1: Protection from Junk Food: Immune poison, bad effects from potions/food (incl. miscibility)
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Level N (every level) ¶: +1 to Str, Dex, or Con.
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Level 2: Health Food: 1V, display your food: Nausea (area; PPD save)
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Level 3: +1QV action each segment for +LVL-2 segments, then Feign Death (can't drop) for 1 round.
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Level 3: Diet: 1/reset: Lose 2-20 pounds weight
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Level 4: Mind Over Body: Immune to local terrain
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Level 5: +N-4 Con, -N+4 Chr, where N is any number from 4 to LVL.
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Level 6: 1M, 1/d: +8 set Str for 1 turn.
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Level 7: Boredom w/ Heroic Tales: 1M, 3/d: Sleep (Area effect, PP save)
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Level 8: 1M: Friends
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Level 9: Money: +1d10000 gp per reset.
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Level 10: Fear/Intimidation: 1M: Fear (Area, PP save at -4)
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