Jock1



Level

KXP

Spells

TH
1 0 (none) +0
2 2.25 (none) +1
3 4.5 (none) +2
4 10 (none) +3
5 20 (none) +4
6 40 (none) +5
7 80 (none) +6
8 140 (none) +7
9 250 (none) +8
10 500 (none) +9
11 750 (none) +10
12 1000 (none) +11
13 1250 (none) +12
14 1500 (none) +13
15 1750 (none) +14
16 2000 (none) +15
17 2250 (none) +16
18 2500 (none) +17
19 2750 (none) +18
20 3000 (none) +19
21 3250 (none) +20
22 3500 (none) +21
23 3750 (none) +22
24 4000 (none) +23
25 4250 (none) +24
26 4500 (none) +25
27 4750 (none) +26
28 5000 (none) +27
29 5250 (none) +28
30 5500 (none) +29
31 5750 (none) +30
32 6000 (none) +31
33 6250 (none) +32
34 6500 (none) +33
35 6750 (none) +34
36 7000 (none) +35
37 7250 (none) +36
38 7500 (none) +37
39 7750 (none) +38
45 9250 (none) +44
54 11500 (none) +53
63 13750 (none) +62
72 16000 (none) +71
Requisites: Str 10, Con 12
Alignment: any
HD/level: d12
Weapon Prof.: 4+level/2
To Hit Table: War
Reference: Dragon 72
Groups: Warrior, Joke
Complexity: CF=2
   
Saving Throws:  
PPD: level*3+3
RSW: level*3+1
PP: level*3+2
BW: level*3+0
Spell: level*3+0
Fort: level*3+4
Reflex: level*3+0
Will: level*3+0
   
Exceptional Str and Con.
Level 1: +LVL" move rate
Level 1: Choose one (move rate increases are cumulative with class ability above):
A. Football Padding: +3+LVL AC (may be combined with armor)
B. Jogging Suit: +LVL AC; +LVL" move rate (may be combined with armor)
C. Jogging Shorts: +LVL*2" move rate (may be combined with armor)
Level 1: Can have the following weapons for free:
1. Baseball Bat: (Size M; 2d6/2d4; 19+/x2; attack as Melee)
2. Footballs (thrown; Size S; 1d4/1d3; 20/x2; attack as Dart)
3. Hockey Stick: (Size L; 3d6/3d6; 19+/x2; attack as Melee)
4. Tennis Racket: (Size M; 1d8/1d6; 17+/x2; attack as FastWpn)
Level 1: Sports Lore: 1M: Area effect, Int check, if made have Boredom (as if failed a Morale check), if missed have Admiration (treat as Fascination)
Level 1: Protection from Junk Food: Immune poison, bad effects from potions/food (incl. miscibility)
Level N (every level) ¶: +1 to Str, Dex, or Con.
Level 2: Health Food: 1V, display your food: Nausea (area; PPD save)
Level 3: +1QV action each segment for +LVL-2 segments, then Feign Death (can't drop) for 1 round.
Level 3: Diet: 1/reset: Lose 2-20 pounds weight
Level 4: Mind Over Body: Immune to local terrain
Level 5: +N-4 Con, -N+4 Chr, where N is any number from 4 to LVL.
Level 6: 1M, 1/d: +8 set Str for 1 turn.
Level 7: Boredom w/ Heroic Tales: 1M, 3/d: Sleep (Area effect, PP save)
Level 8: 1M: Friends
Level 9: Money: +1d10000 gp per reset.
Level 10: Fear/Intimidation: 1M: Fear (Area, PP save at -4)