Jester1


Level KXP Wiz/Pri
123 456 78
1 0 --- --- --
2 1.1 1-- --- --
3 2.2 2-- --- --
4 4.5 21- --- --
5 9 32- --- --
6 18 321 --- --
7 36 432 --- --
8 66 432 1-- --
9 106 443 2-- --
10 160 443 21- --
11 250 444 32- --
12 450 444 321 --
13 650 444 432 --
14 850 444 432 1-
15 1050 444 443 2-
16 1250 444 443 21
17 1450 444 444 32
18 1650 444 444 33
19 1850 444 444 44
20 2050 544 444 44
21 2250 554 444 44
22 2450 555 444 44
23 2650 555 544 44
24 2850 555 554 44
25 3050 555 555 44
26 3250 555 555 54
27 3450 555 555 55
28 3650 655 555 55
29 3850 665 555 55
30 4050 666 555 55
31 4250 666 655 55
32 4450 666 665 55
33 4650 666 666 55
34 4850 666 666 65
35 5050 666 666 66
36 5250 777 777 77
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+0  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+1  6  6  7  3  5  2  4  1
+1  7  6  7  4  6  2  5  1
+2  7  7  7  4  6  3  5  2
+2  7  7  8  4  7  3  6  2
+2  7  8  8  4  7  3  6  2
+3  8  8  8  5  8  4  7  3
+3  8  9  8  5  8  4  7  3
+3  8  9  9  5  9  5  8  3
+4  8 10  9  5  9  5  8  4
+4  9 10  9  6 10  5  9  4
+4  9 11  9  6 10  6  9  4
+5  9 11 10  6 11  6 10  5
+5  9 12 10  6 11  7 10  5
+5 10 12 10  7 12  7 11  5
Requisites: Dex 9, Int 12, Wis 12, Chr 13
Alignment: C any
HD/level: d5+1
Weapon Prof.: 1+level/2
To Hit Table: Wiz
Save Table: Rog
Reference: BoD4
Groups: Rogue, Joke
 
Wizard Schools Allowed: Ench/Charm, Wild Magic, Conj/Summ, Ill/Pha, Punomancy
Priest Spheres Allowed: Chaos, Charm (these spells are considered 1 level higher)
Level 1: +1 Hobby or Occupation prof/level
Level 1: +1 to all saves
Level 1: Immune to Insanity, Ench/Charm, Wild Magic, Punomancy
Level 1: All die rolls at +4 on die type but -2 on result ("1d6" ® "1d10-2")
Level 1: Can choose results from Wand of Wonder
Lvl Jester Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Read Languages | Decipher Code M 0 Int-9 Int-14
1 Ventriloquism | Remote Spell-Casting (1' per 1% made) V 20 Dex-13 Dex-16
1 Tumbling/Vaulting || Passwall V 40 Dex-13 Dex-17
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Disorder Objects | Mass Entropy V 10 Dex-8 Dex-10
2 Disguise | Alter Appearance M 25 Chr-11 Chr-13
2 Friends (no save, affects anything) F 5 Chr-17 Chr-20
3 Feather Falling || Body Control V 20 Dex-12 Dex-14
4 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
4 Legend Lore | Identify 0 | M 0 Int-13 Int-15
5 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
6 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
7 Free Action / Remove Paralysis / Remove Domination P 5 Con-8 Con-16
8 Random Telekinesis (10 lbs per 1% made) P 15 Con-6 Con-13
8 Uncontrolled Weather (1 mi r per 5% made) M 0 Wis-16 Wis-20
9 Generate Wild Magic Surge MMM 0 Int-20 Int-21
10 Song of Laughter (all other creatures at -1 all rolls per 10% made) P*M 10 Chr-3 Chr-5
12 Mass Weird / Mass Chaos / Mass Maze MP 0 Chr-23 Chr-25
15 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22