Level
| KXP
| Wizard 123 456 789
|
1
| 0
| --- --- ---
| 2
| 2.5
| 1-- --- ---
| 3
| 5
| 2-- --- ---
|
4
| 10
| 21- --- ---
| 5
| 20
| 22- --- ---
| 6
| 40
| 221 --- ---
|
7
| 80
| 322 --- ---
| 8
| 160
| 322 1-- ---
| 9
| 320
| 332 2-- ---
|
10
| 500
| 332 21- ---
| 11
| 875
| 433 22- ---
| 12
| 1250
| 433 221 ---
|
13
| 1625
| 443 322 ---
| 14
| 2000
| 443 322 1--
| 15
| 2375
| 544 332 2--
|
16
| 2750
| 544 332 21-
| 17
| 3125
| 554 433 22-
| 18
| 3500
| 554 433 221
|
19
| 3875
| 655 443 322
| 20
| 4250
| 655 443 322
| 21
| 4625
| 665 544 332
|
22
| 5000
| 665 544 332
| 23
| 5375
| 766 554 433
| 24
| 5750
| 766 554 433
|
25
| 6125
| 776 655 443
| 26
| 6500
| 776 655 443
| 27
| 6875
| 877 665 544
|
28
| 7250
| 877 665 544
| 29
| 7625
| 887 766 554
| 30
| 8000
| 887 766 554
|
31
| 8375
| 988 776 655
| 32
| 8750
| 988 776 655
| 33
| 9125
| 998 877 665
|
34
| 9500
| 998 877 665
| 35
| 9875
| 999 887 766
| 36
| 10250
| 999 887 766
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +2
| 5 4 5 3 4 0 1 2
|
+3
| 5 5 5 3 4 1 2 2
| +3
| 6 5 5 3 4 1 2 3
| +4
| 7 6 7 4 6 2 3 3
|
+5
| 7 6 7 5 6 2 3 4
| +5
| 7 7 7 5 6 2 3 4
| +6
| 7 7 7 5 7 3 4 5
|
+7
| 8 7 7 5 7 3 4 5
| +7
| 9 8 9 6 9 4 5 6
| +8
| 9 8 9 7 9 4 5 6
|
+9
| 9 9 9 7 9 4 5 7
| +9
| 10 9 9 7 9 5 6 7
| +10
| 10 9 10 7 9 5 6 8
|
+11
| 11 10 11 8 12 6 7 8
| +11
| 11 10 11 9 12 6 7 9
| +12
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Str 18, Dex 9, Con 14, Int 20, Wis 20, Chr 25
| Alignment:
| any G (Jedi0) (or) any E (Sith0)
| HD/level:
| d20
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Ftr0
| Save Table:
| M-U0
| Reference:
| Star Wars
| Groups:
| Warrior, Wizard
|
|
|
|
Generic "Level:" abilities as per Warrior. Note this class is Wizard group, not Warrior group.
|
| Gets Wizard spells; there is a SL adjustment (positive numbers are bad), as follows:
| Abj=+1, Alt=+0, Cnj=+3, Div=-1, Enc=+0, Ill=+2, Inv=+2, Nec=+2
|
| For example, a Jedi0 can use a SL=5 slot to cast a SL=2 Conjuration spell (it's a +3 penalty "School Robe").
|
| Level 1: Assumed to always have a light-saber. Base light-saber damage is 1d20.
| Level 9: Base light-saber damage is 2d20.
| Level 18: Base light-saber damage is 3d20.
| Level 27: Base light-saber damage is 4d20.
| Level 36+: Base light-saber damage is (LVL/36, round down)d100.
|
|