Hold M actions. You may convert 2M -> 1 IM (Instantaneous Mental). Instantaneous Mentals cannot be responded to except by J actions (or better).
|
Level N (every level): +1M action
|
Level 6: When using an IM action, your spells that offer a Reflex-based saving throw give no saving throw instead.
|
Level 9 ¶: You may convert 4M -> 1JM. You may convert 2 IM -> 1 IQM.
|
Level 12: When using an IM action, your spells that offer a Will-based saving throw give no saving throw instead.
|
Level 15: When using an IM action, your spells that offer a Fort-based saving throw give no saving throw instead.
|
Level 18 ¶: You may convert 8M -> 1KM. You may convert 2JM -> 1JQM.
|
Level 21: When using an IM action, your spells that offer a saving throw give no saving throw instead.
|
Level 27 ¶: You may convert 2KM -> 1KQM. You may convert 2scrM -> 1 IscrM. (scrM = Script Mental)
|
Level 36 ¶: You may convert 16M -> 1LM. You may convert 2X -> 1 IX.
|
|
Old spell (from Instantaneous Chaining Wizard class):
|
Lend Instantaneous Mental (SL=7, Metamagic): You lose 1 IM action, target gains 1 IM for this round.
|
|
New spells:
|
Lend J Mental (SL=9, Metamagic): You lose 1JM action, target gains 1JM for this round.
|
Lend K Mental (SL=11, Metamagic): You lose 1KM action, target gains 1KM for this round.
|
Lend L Mental (SL=13, Metamagic): You lose 1LM action, target gains 1LM for this round.
|