Innovator48


Level KXP
Spells
1 6 (owe) (none)
2 12 (none)
3 24 (none)
4 60 (none)
5 120 (none)
6 240 (none)
7 450 (none)
8 840 (none)
9 1300 (none)
10 1900 (none)
11 2500 (none)
12 3100 (none)
13 3700 (none)
14 4300 (none)
15 4900 (none)
16 5500 (none)
17 6100 (none)
18 6700 (none)
19 7300 (none)
20 7900 (none)
21 8500 (none)
22 9100 (none)
23 9700 (none)
24 10300 (none)
25 10900 (none)
26 11500 (none)
27 12100 (none)
28 12700 (none)
29 13300 (none)
30 13900 (none)
31 14500 (none)
32 15100 (none)
33 15700 (none)
34 16300 (none)
35 16900 (none)
36 17500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 (total = 27, max = 9)
+3 (total = 33, max = 11)
+5 (total = 39, max = 13)
+7 (total = 45, max = 15)
+8 (total = 51, max = 17)
+9 (total = 57, max = 19)
+10 (total = 63, max = 21)
+11 (total = 69, max = 23)
+12 (total = 75, max = 25)
+13 (total = 81, max = 27)
+14 (total = 87, max = 29)
+15 (total = 93, max = 31)
+16 (total = 99, max = 33)
+17 (total = 105, max = 35)
+18 (total = 111, max = 37)
+19 (total = 117, max = 39)
+20 (total = 123, max = 41)
+21 (total = 129, max = 43)
Requisites: Chr 22
Alignment: any
HD/level: & d8
Weapon Prof.: & 3+level/3
To Hit Table: 2xCust
Save Table: 2xCust
Reference: DM
Groups: Custom
 
Pick one "Psi48" ability per level (see below). You do not need to pick them in any particular order; they are numbered only for reference. If it is a class or progression modification, you may have it affect one class on your character; not necessarily this class. Your "LVL" in these Psi48 abilities always refers to your Innovator48 level, not to the class you're affecting.
A {War 1}. You may throw any item as a weapon without suffering a penalty because the item wasn't meant to be thrown. It has instant returning if you want it to.
B {War 2}. Can narrow salvo attacks (roll same die roll TH for all attacks on one person). Level 9: You may roll attacks against someone one at a time until you get a result you like. The rest of your attack rolls this P action are that same result.
C {Wiz 1}. 1V, while drinking a potion or using a charge on an item (such as a wand): "Material Component" the effect.
D {Wiz 2}. 1F, 1/reset per wand/staff/rod: Choose one effect the wand/staff/rod does. Roll a new effect of the same SL. You may request the new effect to have the same the same Group (Wiz/Pri/Psi), if not, the DM will roll group randomly. If the same group, you may request the new effect to also have the same School/Sphere/PsiFrequency, if not, the DM will roll this randomly (use 1d50-20 for frequency). The wand/staff/rod now permanently does the new effect instead of the old one.
E {Pri 1}. 0, while drinking a potion: Do a "sip" on the potion, which might identify it. Then the rest of the potion resolves. You may reverse the effect of the entire potion of yourself (Harm -> Heal, Poison -> Neutralize Poison or Sweet Water, etc.). This works even if the sip was lethal.
F {Pri 2}. 0, 1/reset: Choose 1 specific race or monster. You may Turn that race/monster as if it was undead for the rest of this reset.
G {Rog 1}. Pick up to LVL Rogue abilities you have (may leave as "open slots"). You may material component them.
H {Rog 2}. Treat "pipes" on Rogue abilities as -50+LVL instead of -50.
I {Psi 1}. You may pick powers in a psionic progression using a frequency that is 1 higher, 1 lower, double, or the negative of the one you have. You must "know" the frequency in order to be able to do this.
J {Psi 2}. If you spend two picks on a psionic power, it is "Channeling" and you don't need to spend PSPs on it anymore. If the PSP cost is variable, it uses the maximum possible amount, or 1/2 of your psionic pool, whichever is smaller.
K {Cust 1}. 0.2 in Class Adj. Level 9: +0.3 in Class Adj. Level 18: +0.3 in Class Adj. Level 27: +0.3 in Class Adj.
L {Cust 2}. +1 X24 minor. Level 9: +1 X24 major. Level 18: +1 X24 grand. Level 27: +1 X24 super.
M {Conc 1}. +LVL HNCL.
N {Conc 2}. +1 X7 minor. Level 9: +1 X7 major. Level 18: +1 X7 grand. Level 27: +1 X7 super.
O {Mon 1}. 0.2 in Race Adj. Level 9: +0.3 in Race Adj. Level 18: +0.3 in Race Adj. Level 27: +0.3 in Race Adj.
P {Mon 2}. 1F, 1/t, LVL/d: Change your race (to a legal race of your racial XP divisor or less) until this ability is used again. You do not need to adjust your stats (you can treat all of these as "Vanilla").
Q {Alt 1}. 1 reset of actions, 1/campaign: Your "Player Pick" (cheat code) is changed to a code that is not currently in use. You may pick from the "Older/Inactive Codes" in [X3].
R {Alt 2}. You may "trade in" three magic items from the last dungeon run to copy another (x1 non-unique) item from the last dungeon run (sort of like NPC "compensated items"). Level 18: Goes down to two magic items needed.
S {Mini 1}. Get 1/4 your Innovator48 XP to spend on a Mini class, which does not actually occupy a Mini class slot.
T {Mini 2}. You may "mix" two Mini classes together (using the +50% rule). You may mix the Normal and Alternate version of the same Mini class together (an exception to the rule that you can't take the Normal and Alternate form).
U {Mirr 1}. You may cast the "reverse" of your race abilities or your class abilities in one class.
V {Mirr 2}. Give yourself the "All of this group" abilities and LVL worth of "Level:" abilities (a "Level 3:" ability would cost 3), in a class in the opposite group of your group. Opposite groups: War <-> Wiz, Pri <-> Rog, Psi <-> Mon, Cust <-> Mirr, Conc <-> Mini, Alt <-> Lost. Demigod group has no written reverse yet.
W {Lost 1}. +1 Research point per reset, for researching one Magic the Gathering spell per reset.
X {Lost 2}. +1 Research point per reset, for researching one Rolemaster spell list per reset.
Y {Demi 1}. 1N, LVL/d: You attack or defend as a x2 being this segment. Use this ability 9 times in one segment: You attack or defend as a x3 being this segment.
Z {Demi 2}. Beings that are more than double your multiplier are considered to be only double your multiplier when attacking or defending against you.