SL
| #
| Spell
| Effect
|
1
| 1
| Counter Wishoid
| 1bM: Counter a Wishoid or Miracle (need not be magical in nature)
| 2
| Dispel Abjuration/Protection
| Dispels an Abjuration or Protection effect
| 3
| Dispel Illusion/Metamagic
| Dispels an Illusion or Metamagic effect
| 4
| Magic Resistance
| MR CL*10%
| 5
| Memory Protection
| Immune to one memory/action/spell stealing effect (lasts until used)
| 6
| Remove Magical Snare
| Removes a Magical Snare, a Glyph, or a Symbol (does not cover Magical Traps in general, see SL 3)
|
2
| 1
| Confusion
| One target is confused (save)
| 2
| Countermagic
| 1bM: Counter a magical spell or magic item activation.
| 3
| Detect/Dispel Charm/Ego
| Detects/Dispels Charm or Ego Domination (for 1s, lets you drop the item)
| 4
| Dispel Magic
| Dispel Magic
| 5
| Disrupt Concentration
| Target cannot heavy concentrate (no save)
| 6
| Mind Blank
| Mind Blank
|
3
| 1
| Drainheal
| Drain the local MF by 1: Heal self.
| 2
| Maladweomer
| Target has minimum effect with spells (others have +4 saves) for 1t, this can be reversed (Empradweomer)
| 3
| Mini Globe of Invulnerability
| Immune to SL 0-2 spells
| 4
| Remove Curse
| Remove Curse
| 5
| Remove Magical Trap
| Removes a Magical Trap; you have 100+CL*5% chance in it (minus the usual FRTraps shift)
| 6
| Steal Magical Enchantment
| Steal a magical effect someone is running; it is on you now, you need to maintain it
|
4
| 1
| Deflection
| 1bM: Redirect a magical spell or magic item activation to hit a different target.
| 2
| Disrupt Undead
| Each segment for 4 segments, choose a group of undead: <= Shadow is D(usted), <= Lich takes CLd6 dmg
| 3
| Maintain Dampen
| Everyone in the room gets -CL to their # of maintained effects (treat as a x1 Special), or affect just one target
| 4
| Ray of Oblivion
| Target forgets how to cast CL spells by name (the spell slots are not regained until next reset)
| 5
| Steal Mental
| Target loses 1M from his remaining mentals (or owes one), you gain 1M (target saves vs. Spell)
| 6
| Steal Summon
| Steal someone's summon (your summon slot needs to be open to do this)
|
5
| 1
| Anti-Magic Shell 5
| Spells of SL 0-4 don't work in your group
| 2
| Power Word Feeblemind
| Target with <= 80 hp is Feebleminded (no save)
| 3
| Quash
| 1bM: Counter a magical spell or magic item activation. This cannot be responded to (except by Capital I Insist). This spell or item activation cannot be used again by that person for 1 turn.
| 4
| Remove Magical Trap
| Removes a Magical Trap; you have 50+CL*10% chance in it (minus the usual FRTricks shift)
| 5
| Spell Shield
| +CL saves vs. magic effects; +CL saves vs. mental effects (they do stack)
| 6
| Steal Enchantment
| Steal an effect (not necessarily magical) someone is running; it is on you now, you need to maintain it
|
6
| 1
| Disenchant an Item
| Item loses 1 multiplier; x(-1) means the item is destroyed
| 2
| Dispel Possession
| Dispels possession, magic jar, control actions, etc.
| 3
| *Remove Curse*
| Remove Heavy Curse
| 4
| Spell Reflection
| iMReflection CL*5%
| 5
| Steal Item
| Pick Pockets CL*20% (-5% per LVL of target or -2% per HD of target)
| 6
| Stealcharge
| Target item loses CL charges, one of your items gains 1 charge (you may reduce CL down to a minimum of 2)
|
7
| 1
| *Dispel Magic*
| Dispels a Prismatic Wall/Sphere (in one spell), an Anti-Dispel Magic Shell, or an entire Chain Contingency chain
| 2
| Mordenkainen's Disjunction
| Mordenkainen's Disjunction
| 3
| Remove Magical Special
| Removes a Magical Special; you have CL*15% chance in it (minus the usual FRSpecials shift)
| 4
| Stealspell
| Target loses CL unused spell slots in memorization, you gain 1 of them (target saves vs. Spell) (you may reduce CL down to a minimum of 2)
| 5
| Unbinding
| Hold, Stun, Guards and Wards, Temporal Stasis, Imprisonment, Time Stop, Wizard Lock, Wall of Force, Cube of Force, Forcecage, Maze all end immediately (no effect) if comes into contact with your group. Your group walks around as a mobile DMZ.
| 6
| Unfamiliar
| Target loses a familiar (the familiar is returned to the Plane of Familiars) (save vs. Spells)
|
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