Improved Hit Points


Level KXP Effect Total
1 1 +100 max hp (+100)
2 2 +100 max hp (+200)
3 4 +100 max hp (+300)
4 8 +100 max hp (+400)
5 16 +100 max hp (+500)
6 32 +100 max hp (+600)
7 64 +100 max hp (+700)
8 100 +100 max hp (+800)
9 200 +100 max hp (+900)
10 300 +100 max hp (+1000)
11 400 +100 max hp (+1100)
12 500 +100 max hp (+1200)
13 600 +100 max hp (+1300)
14 700 +100 max hp (+1400)
15 800 +100 max hp (+1500)
16 900 +100 max hp (+1600)
17 1000 +100 max hp (+1700)
18 1100 +100 max hp (+1800)
19 1200 +100 max hp (+1900)
20 1300 +100 max hp (+2000)
21 1400 +100 max hp (+2100)
22 1500 +100 max hp (+2200)
23 1600 +100 max hp (+2300)
24 1700 +100 max hp (+2400)
25 1800 +100 max hp (+2500)
26 1900 +100 max hp (+2600)
27 2000 +100 max hp (+2700)
28 2100 +100 max hp (+2800)
29 2200 +100 max hp (+2900)
30 2300 +100 max hp (+3000)
31 2400 +100 max hp (+3100)
32 2500 +100 max hp (+3200)
33 2600 +100 max hp (+3300)
34 2700 +100 max hp (+3400)
35 2800 +100 max hp (+3500)
36 2900 +100 max hp (+3600)
Requisites: (none)
Alignment: any
HD/level: (none)
Weapon Prof.: (none)
To Hit Table: (none)
Reference: DM
Groups: Mini
Complexity: CF=2
   
Note that if you raise this class's level during combat, your current hp do not change (it only affects max hp). You could then be cured, of course.
 
Alternate version: Gives x(level+1) max hp. This includes race but not magic items.