Rolls d30's to hit and saves. Automakes (autohits) on 27-30. Automisses on 1-3.
|
Spec. Schools: Invocation, Reversed Logic (see below)
|
Opp. Schools: Abjuration, Divination
|
Can cast spells from Priest Chaos and Priest Astral Spheres
|
Level 1: +½M Action
|
Level 1: +1 extra Knowledge Prof/level
|
Level 1: Specialized spells cost only ½M to cast
|
Level 1: Can "burn" 1 hp/spell level to cast extra spells
|
Here's some sample "Logic" spells, until a better version is added to the Collective.
|
This class would cast the opposite of these.
|
Logic Spells, Level 1:
|
Communication: Allows communication with any creature with Int 1+
|
Detect Chaos: Detects all Chaotic creatures within 360'
|
Determine Operation of Mechanism: Can use a tech level object of less than or equal to Logician's level
|
Order Objects: Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
|
Logic Spells, Level 2:
|
Command: As per priest spell but can use 2 words
|
Fast-Talking: All targets must save vs. spell at a penalty equal to double of Logician's level or believe what he is saying as true
|
Protection from Chaos: As per Pro.Evil but against Chaotic creatures
|
Logic Spells, Level 3:
|
Hold Monster: As per Enc/Cha spell, save at -(2*Logician's level)
|
Personal Illusion: Makes an exact illusion (all senses) of a creature
|
Logic Spells, Level 4:
|
Charm Lawful Creature: Target Lawful creature is charmed (no save)
|