Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.5
| (none)
| 3
| 5
| (none)
|
4
| 10
| (none)
| 5
| 20
| (none)
| 6
| 42.5
| (none)
|
7
| 70
| (none)
| 8
| 110
| (none)
| 9
| 160
| (none)
|
10
| 220
| (none)
| 11
| 440
| (none)
| 12
| 660
| (none)
|
13
| 880
| (none)
| 14
| 1100
| (none)
| 15
| 1320
| (none)
|
16
| 1540
| (none)
| 17
| 1760
| (none)
| 18
| 1980
| (none)
|
19
| 2200
| (none)
| 20
| 2420
| (none)
| 21
| 2640
| (none)
|
22
| 2860
| (none)
| 23
| 3080
| (none)
| 24
| 3300
| (none)
|
25
| 3520
| (none)
| 26
| 3740
| (none)
| 27
| 3960
| (none)
|
28
| 4180
| (none)
| 29
| 4400
| (none)
| 30
| 4620
| (none)
|
31
| 4840
| (none)
| 32
| 5060
| (none)
| 33
| 5280
| (none)
|
34
| 5500
| (none)
| 35
| 5720
| (none)
| 36
| 5940
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 27, Chr 27
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| War
| Save Table:
| 2xRog
| Reference:
| DM {Lost Luck Master}
| Groups:
| Rogue, Lost
|
|
|
|
You have LVL "Ill Omen" points per turn.
| 1N, spend n Ill Omen points: Target gets --n to a die roll. You can do this after seeing their die roll result.
| 1M: Target takes LVL Luck damage (Reflex save for half). Negative Luck causes a minus on all die rolls (it is not a "--" however, just a normal "-").
|
Lvl
| Luck Master Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Backtwist (Twist rating/30 effects)
| V
| 20+LVL*10
| Dex-9
| Dex-12
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
1
| Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 }
| F
| 30
| Wis-11
| Wis-13
| 1
| Ducking (+1 saves per 10% made this segment)
| V
| 0
| Wis-15
| Wis-18
| 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
|
1
| Lockdown rating/20 C actions worth
| F
| 0
| DIWC-40
| DIWC-60
| 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 }
| V
| 50
| Dex-12
| Dex-14
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| 3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
|
4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
| 4
| Any Rogue 4 ability
| -
| -
| -
| -
| 5
| Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase
| -
| 5
| Int-12
| Int-18
|
6
| Effect Evasion (each 1% = +1 saves) 1V to use
| -
| 0
| Wis-9
| Wis-12
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
|
9
| 0,1/r: Get +(amount made) on next Rogue ability
| -
| 0
| NA
| NA
| 9
| Avoid Special (entire party): x1 | x2 | x3 etc.
| -
| 0
| Int-16
| Int-22
| 14
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
|
14
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
| 16
| Enhancement (add how much you made by to your next Rogue ability roll within 1r)
| F
| 0
| Chr-18
| Chr-22
|
|