#
| Effect
|
1
| Absorption Power: bM: Absorb energy, gain 100/(12-SL)% of it in temporary hp
| 2
| Acid Bolt LVLd10
| 3
| Acid Bolt: Acid damage, Con resists
|
4
| Acid: CL*(SL+2) acid dmg to one target (no save)
| 5
| AEther Bolt: LVL*10 dmg AEther, ignores PsiR
| 6
| Air Animation: Summon a DL=SL Air Elemental
|
7
| Air Bolt LVLd12
| 8
| Air Bolt: Ele.Air damage, Dex resists
| 9
| Air Control: Gust of Wind / Wall of Air
|
10
| Alter Reality (greater): Alter Reality (as spell)
| 11
| Alter Reality: Alter Reality or Psi1 major; Double CL effect
| 12
| Alter Reality: Alter Reality or Psi-1 major; Double CL effect
|
13
| Alter your Lycanthrope form, DM rolls on LVL/2 Lycanthrope or Animal table
| 14
| Animal Summoning: Summon a DL=SL-1 Animal
| 15
| Animate Fire: Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
|
16
| Animate Image: Summon a DL=SL creature based on an picture/painting you have (the image is consumed)
| 17
| Anti-Technology Ray
| 18
| Anti-Time Aura: Enemies in your room takes CL*2 anti-time dmg /s (no save)
|
19
| Astral Construct VI: Astral construct fights for you.
| 20
| Astral Construct VII: Astral construct fights for you.
| 21
| Astral Construct VIII: Astral construct fights for you.
|
22
| Astral Destruct VI: Astral destruct fights for you.
| 23
| Astral Destruct VII: Astral destruct fights for you.
| 24
| Astral Destruct VIII: Astral destruct fights for you.
|
25
| Banishment, Psionic: Banishes extraplanar creatures.
| 26
| Banishment: Banishes extraplanar creatures.
| 27
| Bind: Stopped & -½ Str/succ
|
28
| Bio-Energy Blast: CL*(SL+2) force dmg to one target (no save)
| 29
| Bomb: CL*SL explosion dmg to your group (no save, hole in the middle)
| 30
| Bring Animals VI: Summon CL*3 Animals using ML VI chart, you pick the result
|
31
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| 32
| Cell Rot: Cell Adjustment (reversed) CL*SL*2 dmg (no save)
| 33
| Change Reality (lesser): 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
34
| Chemical Touch: Chemical effect of TechL=SL*2 or less (range touch)
| 35
| Chi Kung Healing: Cure X*KiL hp to one target
| 36
| Choose Summoning VI: Monster Summoning using ML VI chart, you pick the result
|
37
| Choose Summoning VII: Monster Summoning using ML VII chart, you pick the result
| 38
| Cold Generation: SL*CL Cold damage (1 group, no save)
| 39
| Combustion: An object explodes (item save), the person carrying it takes CL*SL/2 damage (save)
|
40
| Cone of Nothing: CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| 41
| Confusion: Confusion (as spell)
| 42
| Control Actions: Caster controls ½P action/succ
|
43
| Control Movement: Caster controls ½V action/succ
| 44
| Control: 1bM: Redirect an effect (caster makes SL/4 saves)
| 45
| Control: Domination one target (SL/2 saves)
|
46
| Co-opt Concentration: Take control of foe’s concentration power.
| 47
| Counterspell †: 1bM: Counter an effect
| 48
| Create a random special (only enemies trigger it)
|
49
| Crisis of Life: Stop subject’s heart.
| 50
| Crystallize: Turn subject permanently to crystal.
| 51
| Cthulhoid Swarm VI: Summon CL*4 Monsters using ML VI "Weird" chart (random)
|
52
| Cthulhoid Swarm VII: Summon CL*6 Monsters using ML VII "Weird" chart (random)
| 53
| Cure Serious Wounds: Cure 6d8+6*LVL hp
| 54
| Cureall/Causeall
|
55
| Damage Transference: Cell Adjustment CL*SL*2 hp
| 56
| Dark Light: 30' radius: Emotion, Darkness, Weird (as spells)
| 57
| Dark Thunderbolt: 1 dmg/DPP (darkness & sound) (no save)
|
58
| Darkness: Darkness (can blind a person, make SL saves)
| 59
| Death Beam: Necromantic damage
| 60
| Death Bolt (save or dead)
|
61
| Death Bolt: Necromantic damage
| 62
| Death Spell a group (total CL*CL HD, max HD affected = CL)
| 63
| Death Stare: Death or Stun 2d4r (if over 2*level HD) (Fort save); affects 2+CL/9 groups
|
64
| Death Stare: Save-6; Death; Stun 2d4r if over 2*level HD
| 65
| Death: Target is slain (save)
| 66
| Decay: 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
|
67
| Destroy Matter: Disintegrate (save), if save made takes half max hp
| 68
| Disintegrate, Psionic: Turn one creature or object to dust.
| 69
| Disintegrate: Disintegrate (save)
|
70
| Disintegrate: One creature or object vanishes.
| 71
| Disintegration: Major: Disintegrate (save)
| 72
| Disk of White Originator: One evil target "Capital S" Slain (no resistance, except he can use GR), x7 effect
|
73
| Dispel 8: Dispel a SL 0-8 effect
| 74
| Disruption: Minor: Target takes CL*SL disruption damage (no save); Grand: The damage given plus a Disintegrate effect (save)
| 75
| Divert Teleport: Choose destination for another’s teleport.
|
76
| Divert Teleport: Choose destination for another's Teleport.
| 77
| Domination: Dominate all actions (SL/5 saves)
| 78
| Dream of Death: Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
|
79
| Druid Shapechange: Druid Shapechange (to Reptile/Fish, Bird, or Mammal)
| 80
| Duplication: 1bM: Fork an effect (caster makes SL/3 saves)
| 81
| Earth Animation: Summon a DL=SL Earth Elemental
|
82
| Earth Bolt LVLd12
| 83
| Earth Bolt: Ele.Earth damage,Con resist
| 84
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
|
85
| Ectoplasmic Cocoon, Mass: You encapsulate all foes in a 20-ft. radius.
| 86
| Electrical Generation: SL*CL Lightning damage (1 group, no save)
| 87
| Energy Absorption: 1bM: Absorb up to CL HD of an energy attack, affects everyone in your group
|
88
| Energy Blast III: [Pick an element] CLd20 dmg of that element (one group, no save)
| 89
| Energy Cancel: As Energy Control but removes entire area effect
| 90
| Energy Cancel: Cancels entire energy effect; Autocancel all this s
|
91
| Energy Cancel: Max.=CL/2 in HD damage, cancels whole effect, you don't need to be in that group
| 92
| Energy Conversion: 0, SL/t: Convert an element in an effect to another element (max E factor = SL/2, round down)
| 93
| Energy Jar: As Energy Control, can throw affect yourself once for 1M
|
94
| Energy Kinetic: Blast: 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 95
| Energy Kinetic: Drain: Absorb 3*CH dice as per Energy Control
| 96
| Energy Kinetic: L.Blast: 8*CH' rad, CHd10 Energy dmg (save:½)
|
97
| Energy Kinetic: Manipulate: +-CH dice to existing energy effect
| 98
| Energy Quench: Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| 99
| Energy Solidification: Minor: Web; Major: Iron Bands of Bilarro; Grand: Solid Wall of Force; Super: Forcecage
|
100
| Energy Solidity: As per Energy Amplification but entire effect is amplified
| 101
| Energy Sponge: bM: SL*10% chance to absorb an entire energy attack
| 102
| Energy Wave: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
|
103
| Eridor's Ebony Bolt: 4 perm. hp loss/lvl, no MR, cannot be resisted
| 104
| Escape
| 105
| Fate of One: Reroll any roll you just failed.
|
106
| Fear V (Vision of Weakness): Lose 1d6 levels, -6 Str/Dex/Con (save)
| 107
| Fire Bolt LVLd12
| 108
| Fire Bolt: Ele.Fire damage,Con resist
|
109
| Fire Generation: SL*CL Fire damage (1 group, no save)
| 110
| Fireball: KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| 111
| Flame Animation: Summon a DL=SL Fire Elemental
|
112
| Flame Project: CL*(SL+2) fire dmg to one target (no save)
| 113
| Flash: Light (can blind a person, make SL saves)
| 114
| Focus: Do SL instances of another Psi45 power you know; you are Spent and Harmed at the end of effect
|
115
| Force of Nature VI: Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
| 116
| Fourth Level Priest Spell: Cast one 4th level Priest spell at CL = 60
| 117
| Freedom: [0 action to use] Reverse Imprisonment
|
118
| Gate: As spell
| 119
| Gate: As the 9th level Wizard spell
| 120
| Geoforce: 1bM: Stop or Create an Earthquake, Landslide, etc. Damage would be CL*SL Earth to a group (save for 0)
|
121
| Gestalt: Major: 1M: Do 2 Minor powers that you know; Grand: 1M: Do 2 Major powers that you know; etc.
| 122
| Grand Acidify: CLd20 acid damage; Use d30's
| 123
| Grand Acidify: CLd20 acid damage; Use d30's
|
124
| Grand Detonate (Psi2)
| 125
| Grand Detonate: CLd20 shards damage; Use d30's
| 126
| Grand Domination: Save at penalty equal to level; no HD limit
|
127
| Gravity Kin.: Incr.Weight: Target weight x100*CH (save or crushed)
| 128
| Grease Bolt LVLd8
| 129
| Hard Radiation: SL*CL/2 Radiation damage and SL Con damage (1 group, no save)
|
130
| Heat Vision: 1M to start: Every segment for 1 round, as a 0 action, deal SL heat dmg to one target (no save)
| 131
| Heat: Target takes SL*CL Fire damage per segment for 1 round (no save)
| 132
| Hold Person: Hold Person
|
133
| Holy Beam: Holy Bolt (1 group)
| 134
| Hyperkinetic: Decr.Attacks: -CH P actions (yuck!) (no save)
| 135
| Hyperkinetic:Hyper Inaction: -CH V actions, -CH AC (no save)
|
136
| Hypnotic Control: Hypnosis (SL/2 saves)
| 137
| Hypnotism: Hypnosis (SL saves)
| 138
| Ice Animation: Summon a DL=SL Ice Elemental
|
139
| Ice Bolt LVLd10
| 140
| Ice Bolt: Ice damage, Con resists
| 141
| Ice Control: Wall of Ice
|
142
| Ice Production: CL*(SL+2) ice dmg to one target (no save)
| 143
| Iceblast: KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| 144
| Imprisonment
|
145
| Imprisonment/Freedom: Imprisonment (as spell) or its reverse
| 146
| Improved Fireball: KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| 147
| Improved Health: 1M, 1V: Heal hp of damage and/or restore stats; C=number of stat pts restored
|
148
| Improved Phantasmal Killer: As the 4th level Wizard spell (no save)
| 149
| Improved Telekinesis: Lift or move 50 lb./level at long range.
| 150
| Incr./Decr. Movements: ±1 V action /r per 2 successes
|
151
| Infernal Spawn of Infernal Spawn of Evil: Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
| 152
| Insanity: Cause Insanity (save)
| 153
| Insanity: Subject is permanently confused.
|
154
| Insanity: Subject is permanently wacky.
| 155
| Instantaneous (reverse Permanency)
| 156
| Internal Fire
|
157
| Iron Will: 1bM: One effect that's hitting you is delayed for SL segments (it will still resolve even if the caster is dropped)
| 158
| Kinetic Bolt: SL*CL/2 Telekinesis dmg and knock back SL*10' (1 target, no save, Str-SL*2 check to avoid knock back)
| 159
| Law Quadruple Beam: CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
|
160
| Lifeform Creation: Summon a DL=SL-1 monster
| 161
| Light Emission: SL*CL/2 Light damage (no save) and SL/2 instances of blindness (save)
| 162
| Lightning Bolt LVLd10
|
163
| Lightning Bolt: Lightning damage, Dex resists
| 164
| Lightning: 1M: Shoots lightning from fingertips, LVLd10 dmg (no save, no PsiR, no immune psi)
| 165
| Lightning: CL*SL lightning dmg to one group (no save)
|
166
| Limited Wish: Limited Wish (as spell)
| 167
| Limited Wish: Limited Wish (as spell)
| 168
| Limited Wish: Limited Wish (as spell)
|
169
| Limited Wish: Limited Wish (as spell), CL = 25
| 170
| Magic Blast: CL*SL force dmg to one group (no save)
| 171
| Magic Domination: Control M Actions (SL/2 saves)
|
172
| Magic Jar: Magic Jar (as spell)
| 173
| Mana Beam: Astral damage
| 174
| Mana Bolt LVLd8
|
175
| Mana Bolt: Astral damage
| 176
| Mass Charm: As the 8th level Wizard spell
| 177
| Mass Confusion: Confusion a group (Will save)
|
178
| Mass Domination: Many targets subject to your will.
| 179
| Mass Heal: LVL targets: Heal
| 180
| Mass Suggestion: Many targets follow suggested action.
|
181
| Mass Suggestion: Suggestion (as spell) in 90'r area, but all commands must be the same
| 182
| Mass Telekinesis: LVL tons, each lb. can do 1 dmg
| 183
| Matter Manipulation: CL*(SL+2) explosion dmg to one target (no save)
|
184
| Maze
| 185
| Mechanical Creation: Summon a DL=SL-2 Golem or Technological monster
| 186
| Megakinesis: TK, X=(lbs.)*(speed in ")/lvl^2; PSP cost halved
|
187
| Melf's Minute Meteors: Melf's Minute Meteors
| 188
| Mental Ball 8: 80'r; take 8*level*(# of freq.) damage; no save
| 189
| Meteor Swarm
|
190
| Mimic: 1bM: Fork a spell level 0 to SL effect
| 191
| Mind Blast: SL Int dmg to one target (no save)
| 192
| Mind Blast: SL*CL Mental damage (1 group, no save)
|
193
| Mind Control: Control M actions (Will save)
| 194
| Mind Control: Minor: Command (save); Major: Domination (SL/3 saves)
| 195
| Mind Quench: Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
|
196
| Mind Transferral: Minor: Empathy (save); Major: Magic Jar (SL/3 saves)
| 197
| Missile Creation: Do SL missile attacks, must roll to hit, each hit does 10 dmg (no save) and a stun (save)
| 198
| Mob Rush: Control Movement Blast
|
199
| Mob Scene: Control Actions Blast
| 200
| Mordenkainen's Disjunction
| 201
| Musical Accomplishment: Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
|
202
| Nether Bolt: LVL*10 dmg Nether, vile damage
| 203
| Neural Manipulation: Minor: Seizure (-2 all rolls, save); Major: Paralysis (SL/3 saves)
| 204
| Order Reality: Alter Reality, but effect must be Lawful intent
|
205
| Personality Transfer: Magic Jar (SL/2 saves)
| 206
| Petrify: Target is held (no save)
| 207
| Phobia: Fear (SL saves)
|
208
| Photon Kin.: Laser Beam: 10*(CHd8) Light damage (save)
| 209
| Photon Kinetic: Laser Beam (Psi 9): 10*(CHd8) Light damage (save)
| 210
| Plague Carrier: Disease (SL saves)
|
211
| Plane Shift: Up to eight subjects travel to another plane.
| 212
| Plasma Generation: SL*CL Plasma damage (1 group, no save)
| 213
| Possession: Magic Jar (as spell)
|
214
| Power Beam: Astral damage
| 215
| Power Bolt LVLd8
| 216
| Power Bolt: Astral damage
|
217
| Prismatic Beam (Spray)
| 218
| Psi Sword II: Roll TH (+succ), dmg=ä(succ), can hit nonliving
| 219
| Psi Sword: Roll TH (+succ), dmg=ä(succ)
|
220
| Psi: Enhanced Spray: Casts LVL Psi: Bolts (LVLd10 telekinetic dmg) (no save)
| 221
| Psychic Will: Wall of Force
| 222
| Psychokinesis: Telekinese N^2 lbs. at movement rate N/10, lasts for concentration (no DPPs)
|
223
| Radiowave Generation: SL*CL/2 Radiowave damage (1 group, no save, the effect can go through a SL' wall)
| 224
| Raise Dead Fully/Slay Living Fully
| 225
| Ram Beam /Wrecker: 1 hull point damage/succ
|
226
| Ram Bolt: 1 hull point damage/succ
| 227
| Recall Birth: Foe vividly recalls its birth, and gains CL negative levels (no save)
| 228
| Recall Death: Foe vividly recalls its future death, and dies.
|
229
| Recall Death: Subject dies or takes 5d6 damage.
| 230
| Reddopsi: Foe's power rebounds on her.
| 231
| Repair Massive Damage: Cures 640 hp (64 Hull points) to a technological item, fixes Crashed/Hung status
|
232
| Replace: Put an object into someone's inventory (Reflex save)
| 233
| Restoration/Energy Drain
| 234
| Resurrection/Destruction
|
235
| Retrieve: Teleport to your hand an item you can see.
| 236
| Retrieve: You teleport to your hand an item you can see.
| 237
| Ritual of Assimilation: Touch: Target loses all of his current hp’s, you are healed that amount (no save)
|
238
| Scty: Metamorph Blockade: [permanent] Force Shapechange, no polymorph
| 239
| Self-Revival: 0, (SL-1)/d: Heal self
| 240
| Serial Immortality: 0, 1/d: Resurrection, self only, there is a delay of (11-SL) rounds
|
241
| Severance: Save; stops use of any 1 ability in creature
| 242
| Severance: Save; stops use of any 1 ability in creature; affects 2+CL/9 groups
| 243
| Sleep-Induced: Sleep (SL/2 saves)
|
244
| Sonic Beam: CL*(SL+2) sound dmg to one target (no save)
| 245
| Sonic Boom: KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| 246
| Sonic Generation: SL*CL/2 Sound damage (no save) and SL/2 instances of deafness (save)
|
247
| Spectrify: Target gets -CL each to Str, Dex, and Con (save for each point)
| 248
| Spinning Foot Sweep: One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
| 249
| Spiritual Drain: Target loses CL*SL hp (necromantic, no save), you gain CL*SL hp (not above max)
|
250
| Sporacle-ize (random [C8] section effect)
| 251
| Spray: SL choking dmg to a group per segment (can leave the area)
| 252
| Starbolt: CL*(SL+2) plasma dmg to one target (no save)
|
253
| Steal Actions: Steal an action (save); --
| 254
| Steal Item: Target saves or demon gets 1 random item
| 255
| Storm Hammer: One attack: Target takes KiL*10' falling damage
|
256
| Storm of Vengeance: As the Quest level Priest spell
| 257
| Stun Blast /Sleep: Astral stunning
| 258
| Stunning Shout: Target must save vs. PP or stunned 1d(KiL) segments
|
259
| Suggestion: Suggestion
| 260
| Suggestion: Suggestion (up to CL targets)
| 261
| Summon a DL VII Undead
|
262
| Summon a DL=VII Lycanthrope
| 263
| Summon Angel: Summons a DL VIII Angel (good aligned Outer-planar creature)
| 264
| Summon Chaotic Creature: Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
|
265
| Summon Fire Elemental: Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| 266
| Summon Greater Deva: Summons a x2 Angel or Greater Deva
| 267
| Summon Lawful Creature: Gate (as spell) for Lawful creature or for a Water or Air Elemental
|
268
| Summon Planar Creature
| 269
| Summon True Creature: Gate (as spell) for True creature or for a Time Elemental
| 270
| Summoning: Summon a DL=SL Outer
|
271
| Suneagle: Summons a Phoenix (see Monstrous Compendium)
| 272
| Super Breath: CL*SL air dmg to one group (no save)
| 273
| Suppress: Target cannot use a particular power (no save)
|
274
| Target is energy drained CL/2 levels (no save)
| 275
| Telekinesis: Telekinesis CL*SL*10 lbs.
| 276
| Temporal Stasis
|
277
| Temporal: Stop Time: CH*3' radius Time Stop
| 278
| Temporal: Time Bolt (Psi 9): Ages target 10*(CHd4) years (save:½)
| 279
| Temporal: Time Bolt: Ages target 10*(CHd4) years (save:½)
|
280
| Third Level Priest Spell: Cast one 3rd level Priest spell at CL = 50
| 281
| Time Hop, Mass: Willing subjects hop forward in time.
| 282
| Time Shift
|
283
| Time Shift Other: Time Shift other S r (no save); -CL*5% to PsiR roll
| 284
| Time Stop
| 285
| Time Stop: Time Stop (as spell, maintained 3/r)
|
286
| Transferer: Steal one power from target (save)
| 287
| Treat Serious Wounds: Heals 60% max hp (3 succ)
| 288
| True Domination: Dominated subjects less likely to defy your will.
|
289
| Turn to Goo: Polymorphs target to sludge
| 290
| Undead Control: Turn Undead at CL=(SL-2)*2
| 291
| Unholy Word: As the 7th level Priest spell (doubled)
|
292
| Vampirism: Target gets SL/2 negative levels (energy drain, no save), you gain CL*SL hp (not above max)
| 293
| Vibration: SL*CL Vibration damage (1 group, no save)
| 294
| Water Animation: Summon a DL=SL Water Elemental
|
295
| Water Bolt LVLd12
| 296
| Water Bolt: Ele.Water damage,Str resist
| 297
| Water Control: Wall of Water / Part Water / Lower Water
|
298
| Weakness Creation: Add SL/2 instances of a Vulnerability to something (medium scale: a school, an element, etc.) on the target (no save)
| 299
| Weakness of the World: -9/-9 AC/saves, -25% RR/MR/PsiR; Lasts 5r after maint.
| 300
| White Hurricane: All Evil in sight Gated to their home (no save)
|
301
| Wild Invocation V: Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
| 302
| Wild Magic Surge: Generate (level) Wild Surges within 60' each round for 1h
| 303
| Wild Surge
|
304
| Worm: 1 target: Mental & Physical Domination (save)
| 305
| Zombie Animation: Animate a dead body as a Zombie with DL=SL
|
|