Level
| KXP
| Psi(random) mMG SUV WX
|
1
| 0
| 1-- --- --
| 2
| 3.25
| 2-- --- --
| 3
| 6.5
| 21- --- --
|
4
| 13
| 31- --- --
| 5
| 26
| 32- --- --
| 6
| 52
| 321 --- --
|
7
| 104
| 421 --- --
| 8
| 208
| 431 --- --
| 9
| 416
| 432 --- --
|
10
| 741
| 432 1-- --
| 11
| 1066
| 532 1-- --
| 12
| 1391
| 542 1-- --
|
13
| 1716
| 543 1-- --
| 14
| 2041
| 543 2-- --
| 15
| 2366
| 543 21- --
|
16
| 3016
| 643 21- --
| 17
| 3341
| 653 21- --
| 18
| 3991
| 654 21- --
|
19
| 4641
| 654 31- --
| 20
| 5291
| 654 32- --
| 21
| 5941
| 654 321 --
|
22
| 6591
| 754 321 --
| 23
| 7241
| 764 321 --
| 24
| 7891
| 765 321 --
|
25
| 8541
| 765 421 --
| 26
| 9191
| 765 431 --
| 27
| 10491
| 765 432 --
|
28
| 11791
| 765 432 1-
| 29
| 13091
| 865 432 1-
| 30
| 14391
| 875 432 1-
|
31
| 15691
| 876 432 1-
| 32
| 16991
| 876 532 1-
| 33
| 18291
| 876 542 1-
|
34
| 19591
| 876 543 1-
| 35
| 20891
| 876 543 2-
| 36
| 23491
| 876 543 21
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 8 3 4 2 0 2
| +0
| 6 6 9 4 5 3 1 4
| +1
| 7 7 10 5 6 4 2 5
|
+1
| 8 9 10 6 7 5 3 7
| +2
| 9 10 11 7 8 6 4 8
| +2
| 9 12 12 8 9 8 5 10
|
+3
| 10 13 13 9 11 9 6 11
| +3
| 11 14 13 10 12 10 7 13
| +4
| 14 15 14 13 14 11 8 14
|
+4
| 15 16 16 15 15 12 9 16
| +5
| 16 16 16 16 16 14 10 17
| +5
| 16 16 16 16 16 15 11 19
|
+6
| 16 16 16 16 16 15 11 19
| +6
| 16 16 16 16 16 15 11 19
| +7
| 16 16 16 16 16 15 11 19
|
+7
| 16 16 16 16 16 15 11 19
| +8
| 16 16 16 16 16 15 11 19
| +8
| 16 16 16 16 16 15 11 19
|
|
Requisites:
| Con 9, Int 18, Chr 9, Cml 9
| Alignment:
| non-L
| HD/level:
| 2d7
| Weapon Prof.:
| 2+level/6
| To Hit Table:
| Rog
| Save Table:
| 3xPsi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
HiFreqSamp power calculation: (level)*(Str/6+Dex/5+Con/4+Int/3+Wis/2+Chr)
| You start with "open slots". Open slots can be used once per reset, then are reverted to blank next reset.
| You may permanently assign a slot to be a certain power, then it uses that power forever at the cost you gave.
| Note that powers may not work exactly the same way each time you use them.
| The power cost is variable, but generally Minor is 1-10, Major is 2-50, Grand is 4-100, Super is 8-200, Ultra is 16-300, Ultra+1 (V) is 32-400, Ultra+2 (W) is 64-500.
|
|