Level
| #
| Spell
|
1
| 1
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
| 1
| 2
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
| 1
| 3
| 1M: Monster Summoning (CL+1)/2
|
1
| 4
| You adjust all BlahR by -5*level%
| 1
| 5
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| 1
| 6
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
|
1
| 7
| You ignore one level of Resist Hold/Stun/Para. on other people
| 1
| 8
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| 1
| 9
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
|
1
| 10
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
| 1
| 11
| 1bF: Counter a counterspell effect.
| 1
| 12
| You can have two summons (same group).
|
2
| 1
| 1V: Twist (Remove an effect on a person)
| 2
| 2
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
| 2
| 3
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
|
2
| 4
| 1M, 1/r: Causeall one target.
| 2
| 5
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
| 2
| 6
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
|
2
| 7
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
| 2
| 8
| +1 minor in a psionic progression you have.
| 2
| 9
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
|
2
| 10
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| 2
| 11
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
| 2
| 12
| May wear two suits of armor, your AT sources fully stack
|
3
| 1
| You can have three summons (same group).
| 3
| 2
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
| 3
| 3
| 1M: Fascinate a group (Will save)
|
3
| 4
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
| 3
| 5
| 1M, 1/d: Set (reverse Reset) one target.
| 3
| 6
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
|
3
| 7
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
| 3
| 8
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| 3
| 9
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
|
3
| 10
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
| 3
| 11
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| 3
| 12
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
|
4
| 1
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
| 4
| 2
| You can't be targetted until your summons are destroyed.
| 4
| 3
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
|
4
| 4
| Pick a spell you have. It costs ½M to use.
| 4
| 5
| Pick a psionic power you have. It costs ½M to use.
| 4
| 6
| Pick an innate ability you have. It costs ½M to use.
|
4
| 7
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| 4
| 8
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| 4
| 9
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
|
4
| 10
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
| 4
| 11
| -1 actions of all types to everyone in the room (x1 Special)
| 4
| 12
| 1F, 1/d: +1 to your multiplier for 1 round
|
5
| 1
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| 5
| 2
| You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
| 5
| 3
| 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
|
5
| 4
| You see the ERROR OF YOUR WAYS, drop Henchman class (and can never return), gain Sidekick with x1.5 your Sidekick XP.
| 5
| 5
| 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
| 5
| 6
| 1F: Charm or Dominate target x0 or x1 creature (save)
|
5
| 7
| You adjust all AllR by -5*level% (this stacks with the lower level version of this)
| 5
| 8
| 1V, 1/d: Ignore an Immunity to something.
| 5
| 9
| 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
|
5
| 10
| 1M: All x1 and lower effects on one target are dispelled.
| 5
| 11
| Lockdown X actions continuous in your group
| 5
| 12
| 1V, LVL/d: You ignore one level of Resist to something
|
Villain 1 (11)
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| Villain 1 (11)
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| Villain 1 (11)
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
Villain 1 (11)
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| Villain 1 (11)
| 5
| +10% XP in all your non-Concordant classes.
| Villain 1 (11)
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
Villain 1 (11)
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| Villain 1 (11)
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| Villain 1 (11)
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
Villain 1 (11)
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| Villain 1 (11)
| 11
| NF, may borrow: Counter a level N Concordant ability.
| Villain 1 (11)
| 12
| xVL number of henchmen, followers, summons, familiars
|
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