Can cast spells only from All, Detection, Healing, and Necromantic spheres. Healing spells cost ½ of a spell each to cast.
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Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
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Level 1: May weapon specialize using the "Non-War" column.
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Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
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Level 4: Detect Slimes, Molds, Jellies 40' cont.
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Level 8: 1M: Identify potion.
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Level 9: Can build a freehold and attract followers.
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Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to level (this operates on its own unique psionic frequency).
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Level 12: Can read Wizard scrolls (could already read Priest scrolls, just like any other Priest)
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Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
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Level 12: Can transfer 1/10 of total XP to one of your children upon natural (mental aging) death.
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Level 16: Gain four 1st level Wizard spells in your memorization per day.
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Level 18: Hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
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Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
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Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
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Level 20: Gain four 2nd level Wizard spells in your memorization per day.
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Level 27: Raise Self: Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
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Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
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Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
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Level 36: Healer may have his "home plane" switched to that of his alignment.
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