This class may "mix" with one other Priest class using the C1/1+C2/2+C3/3+C3/4+... XP formula for mixing classes.
|
Gets Wis or Dex bonus to spell progression (change during reset).
|
"Healer" and "Harmer" are considered the "same name" for campaigns where class name matters (for XP bonuses or mixing classes).
|
Level 1: 1V, when casting a touch spell: The spell is "on your hands" for 1 turn, any number of touch effects is covered by the 1 spell during that turn. The effect may conduct through a weapon if you have the spell to weapon conduction proficiency/feat/kit.
|
Level 1: Specialized (spells cost 1/2 cost) in reversed Healing sphere. (No, you can't reverse a Cause Light Wounds to get a Cure Light Wounds. You aren't specialized in non-reversed Healing spells.)
|
Level 1: iaER (LVL^2)% (this protects you from other people's damaging shields and effects when you touch them)
|
Level 4: 1V, when casting a touch spell: Have a damaging shield of that effect instead of the touch effect. This shield lasts 1 turn.
|
Level 6: School robed (spells are -1 SL) in reversed Healing sphere.
|
Level 9: Gets Wis and Dex bonus to spell progression.
|
Level 13: 1V, when casting a touch spell: Touch a target. That effect is continuous on that target (it recasts itself every segment) for 1 turn.
|