Harmer


Level KXP Priest
123 456 789
1 0 1-- --- ---
2 2 2a- --- ---
3 4 31c --- ---
4 8 41a e-- ---
5 16 521 cg- ---
6 33 621 aei ---
7 66 731 1cg k--
8 133 832 1ae im-
9 266 942 11c gko
10 533 953 21a eim
11 866 963 211 cgk
12 1199 974 211 aei
13 1533 984 321 1cg
14 1866 995 321 1ae
15 2199 996 422 11c
16 2533 997 432 11a
17 2866 998 532 111
18 3199 999 542 211
19 3533 999 643 211
20 3866 999 753 221
21 4199 999 853 221
22 4533 999 964 321
23 4866 999 974 322
24 5199 999 985 332
25 5533 999 995 332
26 5866 999 996 432
27 6199 999 997 443
28 6533 999 998 543
29 6866 999 999 543
30 7199 999 999 654
31 7533 999 999 754
32 7866 999 999 864
33 8199 999 999 975
34 8533 999 999 985
35 8866 999 999 996
36 9199 999 999 997
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  8  4  5  2  3  0  0  2
+2  8  4  6  3  4  0  0  3
+3  9  5  6  3  4  0  1  3
+5  9  5  6  4  4  1  1  4
+6 10  6  7  4  5  1  1  4
+7 10  6  7  5  5  2  2  5
+9 11  7  8  5  6  2  2  5
+10 11  7  9  6  6  2  2  6
+11 12  7  9  6  7  3  3  6
+13 12  8  9  6  7  3  3  7
+14 13  8 10  7  8  4  3  7
+15 13  9 10  7  8  4  4  8
+17 13  9 10  7  8  4  4  8
+18 14  9 11  8  9  5  4  9
+19 14 10 11  8  9  5  5  9
+21 14 10 11  9  9  6  5 10
+22 15 11 12  9 10  6  5 10
+23 15 11 12 10 11  6  6 11
Background pts.: 3
Requisites: Dex 13, Wis 16
Alignment: *E
HD/level: d8 or &d4 (pick one)
Weapon Prof.: 3+level/3
To Hit Table: 2xPri
Save Table: Pri
Groups: Priest
 
This class may "mix" with one other Priest class using the C1/1+C2/2+C3/3+C3/4+... XP formula for mixing classes.
Gets Wis or Dex bonus to spell progression (change during reset).
"Healer" and "Harmer" are considered the "same name" for campaigns where class name matters (for XP bonuses or mixing classes).
Level 1: 1V, when casting a touch spell: The spell is "on your hands" for 1 turn, any number of touch effects is covered by the 1 spell during that turn. The effect may conduct through a weapon if you have the spell to weapon conduction proficiency/feat/kit.
Level 1: Specialized (spells cost 1/2 cost) in reversed Healing sphere. (No, you can't reverse a Cause Light Wounds to get a Cure Light Wounds. You aren't specialized in non-reversed Healing spells.)
Level 1: iaER (LVL^2)% (this protects you from other people's damaging shields and effects when you touch them)
Level 4: 1V, when casting a touch spell: Have a damaging shield of that effect instead of the touch effect. This shield lasts 1 turn.
Level 6: School robed (spells are -1 SL) in reversed Healing sphere.
Level 9: Gets Wis and Dex bonus to spell progression.
Level 13: 1V, when casting a touch spell: Touch a target. That effect is continuous on that target (it recasts itself every segment) for 1 turn.