Hammerer (Random Warrior #811263)


Level KXP
Spells
1 0 (none)
2 3 (none)
3 9 (none)
4 19 (none)
5 35 (none)
6 61 (none)
7 106 (none)
8 180 (none)
9 308 (none)
10 506 (none)
11 749 (none)
12 1042 (none)
13 1275 (none)
14 1509 (none)
15 1745 (none)
16 1983 (none)
17 2223 (none)
18 2464 (none)
19 2708 (none)
20 2954 (none)
21 3202 (none)
22 3452 (none)
23 3704 (none)
24 3958 (none)
25 4214 (none)
26 4472 (none)
27 4732 (none)
28 4994 (none)
29 5258 (none)
30 5524 (none)
31 5792 (none)
32 6061 (none)
33 6333 (none)
34 6607 (none)
35 6883 (none)
36 7161 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  4  2  3  1  1  1  1  0
+4  5  2  4  2  1  1  1  0
+5  5  3  4  3  2  2  2  1
+6  6  4  5  4  3  2  2  1
+7  7  5  6  5  4  3  2  1
+8  8  5  7  6  4  3  3  2
+9  8  6  7  7  5  4  3  2
+10  9  7  8  8  6  4  4  2
+11 10  8  9  9  7  5  4  3
+12 11  8 10 10  7  5  4  3
+13 11  9 10 11  8  6  5  3
+14 12 10 11 12  9  6  5  4
+15 13 11 12 13 10  7  6  4
+16 14 11 13 14 10  7  6  4
+17 14 12 13 14 11  8  6  5
+18 14 12 14 14 11  8  7  5
+19 14 13 14 14 12  9  7  5
+20 15 13 14 14 12  9  8  6
Requisites: Str 18, Int 16, Cml 7
Alignment: L any
HD/level: d8
Weapon Prof.: 0+level
To Hit Table: War +3 levels
Save Table: War
Reference: DM Random, Manny 11/11/07
Groups: Warrior, Random
 
+1 extra Nonweapon Prof per level.
Attacking costs you only ½P action. This means you can do two attack sequences in one segment using 1P.
Gets Barbarian Str, Dex, or Con.
Level N (every level): +N saves (e.g. at level 10 you are +1+2+3+4+5+6+7+8+9+10 = +55 saves)
Level 1: +1 TH and +2 dmg with hammers.
Level 1: Can have an Animal Companion (1/10th your XP)
Level 1: Can operate at negative hit points. {Knight of the Griffin}
Level 2: Open hand damage is (LVL/2)d2.
Level 2: Pick a Level 1 Rogue Ability, you have 10*LVL points in it
Level 2: Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
Level 2: Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
Level 9: All non-offensive animals within 100' of you take 1/5 damage from all effects.
Level 9: Great Kiai (Paralyzing Shout): Mouth's V, 1/d: Str becomes 18 for 2 rounds; all enemies within 10' must save or be paralyzed for 1 round.
Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
Level 10: Can use Priest and Wizard items that are not written.
Level 27: Can create a "black" light-saber instead of "red". This has a crit range of 20 for x5; +LVL TH (round down) and +LVL*3/2 dmg (round down). It is vorpal instead of sharpness, with one less range than the sharpness flag.