Halo Priest


Level KXP Priest
123 456 789
1 0 100 --- ---
2 1.9 110 --- ---
3 3.8 111 0-- ---
4 7.6 222 0-- ---
5 15.2 222 10- ---
6 30.4 222 200 ---
7 60.8 222 210 0--
8 121.6 222 220 0--
9 220 222 221 00-
10 550 222 222 00-
11 880 222 222 10-
12 1210 222 222 20-
13 1540 332 222 20-
14 1870 333 322 21-
15 2200 333 332 21-
16 2530 333 333 21-
17 2860 333 333 31-
18 3190 333 333 310
19 3520 443 333 320
20 3850 444 433 321
21 4180 444 444 321
22 4510 444 444 421
23 4840 554 444 421
24 5170 555 544 431
25 5500 555 555 431
26 5830 555 555 531
27 6160 555 555 532
28 6490 665 555 532
29 6820 666 655 542
30 7150 666 666 542
31 7480 666 666 642
32 7810 776 666 642
33 8140 777 766 642
34 8470 777 777 652
35 8800 777 777 752
36 9130 777 777 753
TH Saves
PD RS PP BW Sp Fo Re Wi
& +0  0  0  0  0  0  0  0  0
& +1  1  1  1  1  1  1  1  1
& +1  1  1  1  1  1  1  1  1
& +2  2  2  2  2  2  2  2  2
& +3  2  2  2  2  2  2  2  2
& +3  3  3  3  3  3  3  3  3
& +4  3  3  3  3  3  3  3  3
& +5  4  4  4  4  4  4  4  4
& +5  4  4  4  4  4  4  4  4
& +6  5  5  5  5  5  5  5  5
& +7  5  5  5  5  5  5  5  5
& +7  6  6  6  6  6  6  6  6
& +8  6  6  6  6  6  6  6  6
& +9  7  7  7  7  7  7  7  7
& +9  7  7  7  7  7  7  7  7
& +10  8  8  8  8  8  8  8  8
& +11  8  8  8  8  8  8  8  8
& +11  9  9  9  9  9  9  9  9
Requisites: Str 13, Int 10, Wis 18, Chr 16
Alignment: any G
HD/level: & d12
Weapon Prof.: & 4+level
To Hit Table: & Pri
Save Table: & Mon
Reference: DM
Groups: Priest, Planar
 
You get 4 Grand, 2 Major, and 0 Minor spheres. Your god may alter this amount.
You have a "Halo" which is treated as a body part.
You may cast spells with your "Halo's P" action. This means with 1P you can cast a spell and physically attack at the same time.
You can still cast spells with 1M if you wish.
You may turn undead with your "Halo's M" action. This means with 1M action you can cast a spell and turn undead at the same time.
Level 1: Immune to the effects of Ego of your multiplier or less.
Level 1: Planar Stable: You and your items do not get reduced in power due to being on another plane.
Level 1: Can weapon specialize as if a Fighter2, and use the "Spec War" line in Number of Attacks table.
Level 1: You may choose "Psi6G" as a Grand sphere, which allows you to cast Psi6G powers as if they were spells.
Level 1: You may choose "Psi(-6)G" as a Grand sphere, which allows you to cast Psi(-6)G powers as if they were spells.
Level 9: MF Stable: You do not need MF at all to cast spells of any SL. You are immune to the SL cancelling effects of the funnel in Concordant Opposition.