Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3.625
| (none)
| 3
| 7.25
| (none)
|
4
| 14.5
| (none)
| 5
| 29
| (none)
| 6
| 58
| (none)
|
7
| 116
| (none)
| 8
| 232
| (none)
| 9
| 464
| (none)
|
10
| 928
| (none)
| 11
| 1392
| (none)
| 12
| 1856
| (none)
|
13
| 2320
| (none)
| 14
| 2784
| (none)
| 15
| 3248
| (none)
|
16
| 3712
| (none)
| 17
| 4176
| (none)
| 18
| 4640
| (none)
|
19
| 5104
| (none)
| 20
| 5568
| (none)
| 21
| 6032
| (none)
|
22
| 6496
| (none)
| 23
| 6960
| (none)
| 24
| 7424
| (none)
|
25
| 7888
| (none)
| 26
| 8352
| (none)
| 27
| 8816
| (none)
|
28
| 9280
| (none)
| 29
| 9744
| (none)
| 30
| 10208
| (none)
|
31
| 10672
| (none)
| 32
| 11136
| (none)
| 33
| 11600
| (none)
|
34
| 12064
| (none)
| 35
| 12528
| (none)
| 36
| 12992
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 4 7 5 3 6 1 1 1
| +4
| 5 7 5 3 7 1 1 1
| +5
| 5 8 5 4 7 2 2 2
|
+6
| 6 8 6 4 7 2 2 2
| +7
| 7 9 6 5 8 3 2 3
| +8
| 8 9 7 6 8 3 3 3
|
+9
| 8 10 7 7 9 4 3 4
| +10
| 9 10 8 8 9 4 4 4
| +11
| 10 10 9 9 9 5 4 5
|
+12
| 11 11 10 10 10 5 4 5
| +13
| 11 11 10 11 10 6 5 6
| +14
| 12 12 11 12 11 6 5 6
|
+15
| 13 12 12 13 11 7 6 7
| +16
| 14 13 13 14 11 7 6 7
| +17
| 14 13 13 14 12 8 6 8
|
+18
| 14 13 14 14 12 8 7 8
| +19
| 14 14 14 14 13 9 7 9
| +20
| 15 14 14 14 13 9 8 9
|
|
Requisites:
| Str 16, Dex 14, Con 14
| Alignment:
| CG, CN, CE, or TN
| HD/level:
| 2e4 (see note)
| Weapon Prof.:
| 6+level/3
| To Hit Table:
| War+3
| Save Table:
| War/Wiz
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Hit Dice: "2e4" are open-ended d4's. If using "Max hp per HD" rule: For each die, you automatically roll a "4" once, then get the average (2.5) on the second roll (the max hp rule is not "deep"). So you get 13 hp per level (plus 2x Con bonus).
| Exceptional Str bonus.
| Attacking costs you only ½P action. This means you can do two attack sequences in one segment using 1P.
| Level 1: You are immune to "summoning sickness" and "teleport sickness".
| Level 4: 1M: Target takes 5*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
| Level 5: 1M: Target person gets +2*LVL TH, dmg, AC, and saves until end of round.
| Level 8: Your "fire dmg" ability at level 4 gives no saving throw.
| Level 9: Free Action cont.
|
|