Has all special abilities of Fighter.
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Level 1: +1P action, -1M action. The character still gains the 1P action even if he has no 1M action to lose.
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Level 2: +1 TH, +1 dmg, -1 AC penalty, -1 save penalty.
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Level 3: Another +1P action, -1M action, as per level 1. (total +2P, -2M)
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Level 4: Another +2 TH, +2 dmg, -2 AC penalty, -2 save penalty. (total +3/+3/-3/-3)
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Level 5: Another +1P action, -1M action, as per level 1. (total +3P, -3M)
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Level 6: Another +3 TH, +3 dmg, -3 AC penalty, -3 save penalty. (total +6/+6/-6/-6)
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Level 7: Another +1P action, -1M action, as per level 1. (total +4P, -4M)
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Level 8: Another +4 TH, +4 dmg, -4 AC penalty, -4 save penalty. (total +10/+10/-10/-10)
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Level 9: Another +1P action, -1M action, as per level 1. (total +5P, -5M)
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Level 9: May convert 2P -> 1QP (Quick Physical).
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Level 10: Another +5 TH, +5 dmg, -5 AC penalty, -5 save penalty. (total +15/+15/-15/-15)
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Level 11: Another +1P action, -1M action, as per level 1. (total +6P, -6M)
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Level 12: Another +6 TH, +6 dmg, -6 AC penalty, -6 save penalty. (total +21/+21/-21/-21)
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Level 13: Another +1P action, -1M action, as per level 1. (total +7P, -7M)
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Level 14: Another +7 TH, +7 dmg, -7 AC penalty, -7 save penalty. (total +28/+28/-28/-28)
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Level 15: Another +1P action, -1M action, as per level 1. (total +8P, -8M)
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Level 16: Another +8 TH, +8 dmg, -8 AC penalty, -8 save penalty. (total +36/+36/-36/-36)
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Level 17: Another +1P action, -1M action, as per level 1. (total +9P, -9M)
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Level 18: Another +9 TH, +9 dmg, -9 AC penalty, -9 save penalty. (total +45/+45/-45/-45)
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Level 18: -1P, Lose ability to use Mental actions this segment, 1/s: +1QP (Quick Physical) you can use this segment.
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Level 27: Another +1P action, -1M action, as per level 1. (total +10P, -10M) This is the last level this occurs.
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Level 27: May convert 2P -> 1 OppP (Opposing Physical).
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Level 28: Another +10 TH, +10 dmg, -10 AC penalty, -10 save penalty. (total +55/+55/-55/-55) This is the last level this occurs.
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Level 36: You auto-hit any target (and they auto-hit you) on a natural 2 or better. You may use an extra 10 segments per round; but you can use only 1P during those segments (instead of the normal 1P/1V/1M). You auto-miss any save unless you roll a 20.
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