Grunt


Level KXP
Spells
1 0 (none)
2 1.5 (none)
3 3 (none)
4 6 (none)
5 12 (none)
6 24 (none)
7 48 (none)
8 96 (none)
9 200 (none)
10 400 (none)
11 600 (none)
12 800 (none)
13 1000 (none)
14 1200 (none)
15 1400 (none)
16 1600 (none)
17 1800 (none)
18 2000 (none)
19 2200 (none)
20 2400 (none)
21 2600 (none)
22 2800 (none)
23 3000 (none)
24 3200 (none)
25 3400 (none)
26 3600 (none)
27 3800 (none)
28 4000 (none)
29 4200 (none)
30 4400 (none)
31 4600 (none)
32 4800 (none)
33 5000 (none)
34 5200 (none)
35 5400 (none)
36 5600 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  0  0  0  0  0  0  0  0
+2  1  1  1  1  1  1  1  1
+3  1  1  1  1  1  1  1  1
+4  2  2  2  2  2  2  2  2
+5  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+7  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+9  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+11  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+13  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+15  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+17  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
Requisites: Str 12, Con 12
Alignment: any
HD/level: d20
Weapon Prof.: 5+level/2
To Hit Table: Mon
Save Table: Mon
Reference: DM
Groups: Warrior
 
Has all special abilities of Fighter.
Level 1: +1P action, -1M action. The character still gains the 1P action even if he has no 1M action to lose.
Level 2: +1 TH, +1 dmg, -1 AC penalty, -1 save penalty.
Level 3: Another +1P action, -1M action, as per level 1. (total +2P, -2M)
Level 4: Another +2 TH, +2 dmg, -2 AC penalty, -2 save penalty. (total +3/+3/-3/-3)
Level 5: Another +1P action, -1M action, as per level 1. (total +3P, -3M)
Level 6: Another +3 TH, +3 dmg, -3 AC penalty, -3 save penalty. (total +6/+6/-6/-6)
Level 7: Another +1P action, -1M action, as per level 1. (total +4P, -4M)
Level 8: Another +4 TH, +4 dmg, -4 AC penalty, -4 save penalty. (total +10/+10/-10/-10)
Level 9: Another +1P action, -1M action, as per level 1. (total +5P, -5M)
Level 9: May convert 2P -> 1QP (Quick Physical).
Level 10: Another +5 TH, +5 dmg, -5 AC penalty, -5 save penalty. (total +15/+15/-15/-15)
Level 11: Another +1P action, -1M action, as per level 1. (total +6P, -6M)
Level 12: Another +6 TH, +6 dmg, -6 AC penalty, -6 save penalty. (total +21/+21/-21/-21)
Level 13: Another +1P action, -1M action, as per level 1. (total +7P, -7M)
Level 14: Another +7 TH, +7 dmg, -7 AC penalty, -7 save penalty. (total +28/+28/-28/-28)
Level 15: Another +1P action, -1M action, as per level 1. (total +8P, -8M)
Level 16: Another +8 TH, +8 dmg, -8 AC penalty, -8 save penalty. (total +36/+36/-36/-36)
Level 17: Another +1P action, -1M action, as per level 1. (total +9P, -9M)
Level 18: Another +9 TH, +9 dmg, -9 AC penalty, -9 save penalty. (total +45/+45/-45/-45)
Level 18: -1P, Lose ability to use Mental actions this segment, 1/s: +1QP (Quick Physical) you can use this segment.
Level 27: Another +1P action, -1M action, as per level 1. (total +10P, -10M) This is the last level this occurs.
Level 27: May convert 2P -> 1 OppP (Opposing Physical).
Level 28: Another +10 TH, +10 dmg, -10 AC penalty, -10 save penalty. (total +55/+55/-55/-55) This is the last level this occurs.
Level 36: You auto-hit any target (and they auto-hit you) on a natural 2 or better. You may use an extra 10 segments per round; but you can use only 1P during those segments (instead of the normal 1P/1V/1M). You auto-miss any save unless you roll a 20.