Group XP


Level KXP Normal Effect Total
1 0 x2 XP if all classes in same group (+0)
2 10 +1 class slot in chosen group (+1)
3 20 +1 class slot in chosen group (+2)
4 40 +1 class slot in chosen group (+3)
5 80 +1 class slot in chosen group (+4)
6 160 +1 class slot in chosen group (+5)
7 320 +1 class slot in chosen group (+6)
8 640 +1 class slot in chosen group (+7)
9 1280 +1 class slot in chosen group (+8)
10 2000 +1 class slot in chosen group (+9)
11 3000 +1 class slot in chosen group (+10)
12 4000 +1 class slot in chosen group (+11)
13 5000 +1 class slot in chosen group (+12)
14 6000 +1 class slot in chosen group (+13)
15 7000 +1 class slot in chosen group (+14)
16 8000 +1 class slot in chosen group (+15)
17 9000 +1 class slot in chosen group (+16)
18 10000 +1 class slot in chosen group (+17)
19 11000 +1 class slot in chosen group (+18)
20 12000 +1 class slot in chosen group (+19)
21 13000 +1 class slot in chosen group (+20)
22 14000 +1 class slot in chosen group (+21)
23 15000 +1 class slot in chosen group (+22)
24 16000 +1 class slot in chosen group (+23)
25 17000 +1 class slot in chosen group (+24)
26 18000 +1 class slot in chosen group (+25)
27 19000 +1 class slot in chosen group (+26)
28 20000 +1 class slot in chosen group (+27)
29 21000 +1 class slot in chosen group (+28)
30 22000 +1 class slot in chosen group (+29)
31 23000 +1 class slot in chosen group (+30)
32 24000 +1 class slot in chosen group (+31)
33 25000 +1 class slot in chosen group (+32)
34 26000 +1 class slot in chosen group (+33)
35 27000 +1 class slot in chosen group (+34)
36 28000 +1 class slot in chosen group (+35)
Alternate Effect Total
Race XP div. starts reducing at level 4 (0)
+0.2 in mixed race abilities (0.2)
+0.2 in mixed race abilities (0.4)
+0.2 in mixed race abilities (0.6)
+0.2 in mixed race abilities (0.8)
+0.2 in mixed race abilities (1)
+0.2 in mixed race abilities (1.2)
+0.2 in mixed race abilities (1.4)
+0.2 in mixed race abilities (1.6)
+0.2 in mixed race abilities (1.8)
+0.2 in mixed race abilities (2)
+0.2 in mixed race abilities (2.2)
+0.2 in mixed race abilities (2.4)
+0.2 in mixed race abilities (2.6)
+0.2 in mixed race abilities (2.8)
+0.2 in mixed race abilities (3)
+0.2 in mixed race abilities (3.2)
+0.2 in mixed race abilities (3.4)
+0.2 in mixed race abilities (3.6)
+0.2 in mixed race abilities (3.8)
+0.2 in mixed race abilities (4)
+0.2 in mixed race abilities (4.2)
+0.2 in mixed race abilities (4.4)
+0.2 in mixed race abilities (4.6)
+0.2 in mixed race abilities (4.8)
+0.2 in mixed race abilities (5)
+0.2 in mixed race abilities (5.2)
+0.2 in mixed race abilities (5.4)
+0.2 in mixed race abilities (5.6)
+0.2 in mixed race abilities (5.8)
+0.2 in mixed race abilities (6)
+0.2 in mixed race abilities (6.2)
+0.2 in mixed race abilities (6.4)
+0.2 in mixed race abilities (6.6)
+0.2 in mixed race abilities (6.8)
+0.2 in mixed race abilities (7)
Note this Mini-class requires 0 XP to be 1st level. Many times there is no reason to raise the level of this class.
Normal: Choose a group of classes. Get x2 XP if all of your (non-Mini, non-Concordant) classes all have that group in common. This does not stack with the x2 XP for single-classedness. Further levels give class slots in that group.
Alternate: Your racial XP divisor starts to be reduced by 0.5 per level starting at level 4 instead of (the normal) level 9. Further levels give you mixed race abilities; you may have the abilities of another race of divisor N by spending N-0.8. (So each level you could take a ÷1 race's abilities)