Level
| #
| Spell
|
1
| 1
| 1P, LVL/d: Create (LVL+1)/2 MINIATURE GIANT ROBOTS, which are DL=(LVL+1)/2 Golems (treat as a summon)
| 1
| 2
| MPIRR 5*LVL%
| 1
| 3
| +10% XP in Giant Robot8, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
|
1
| 4
| Resist all Elements
| 1
| 5
| Resist Hold/Stun/Para. (you become -5 / -25% on all actions if "half" stunned/held/paralyzed)
| 1
| 6
| Resist Action/Memory/Ability Stealing
|
2
| 1
| ER 5*LVL%
| 2
| 2
| 1M, 1/t: Cureall one Robot or Golem target (can use on yourself).
| 2
| 3
| Pick a psionic power you have. It has double effect. [Pick a different power each time you pick this]
|
2
| 4
| All your innate abilities can be used twice as many times per unit time (e.g. 3/d becomes 6/d).
| 2
| 5
| +1 minor in a psionic progression you have.
| 2
| 6
| +1 limb (in a new set of limbs) [if this is taken more than once they are all in the same set]
|
3
| 1
| 1M: Hypnotize a group (Will save)
| 3
| 2
| 0, 1/t: Reroll a die roll
| 3
| 3
| 1F, 1/d: Reset one Golem or Robot target (can use on yourself).
|
3
| 4
| Resist all Eelements and Unusual Materials
| 3
| 5
| +LVL C Actions
| 3
| 6
| You get +1 segment per round (starting at segment 11).
|
4
| 1
| Your summons can't be targetted.
| 4
| 2
| 1M: But wait, the other Robot or Golem over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
| 4
| 3
| You can convert 1M -> 1QM only for psionic powers.
|
4
| 4
| +1 Bug action. (1QQS or 1OppS only for technological effects)
| 4
| 5
| 1F: Choose one creature. He is Stopped, and cannot use any 0 or V actions on his next segment.
| 4
| 6
| 1F, 1/t: Target loses 1 to his multiplier for 1 round (no save, TechR)
|
5
| 1
| You have a MOST ANNOYING CONSULTANT: 0, 1/t: Fork one of your actions.
| 5
| 2
| You see the ERROR OF YOUR WAYS, drop Giant Robot8 class (and can never return), gain Brass Gnat with x1.5 your Giant Robot8 XP.
| 5
| 3
| 1F: Remove Charm, Domination, Ego Domination, Control Actions, or Magic Jar on one target.
|
5
| 4
| AllR 5*LVL%
| 5
| 5
| 0, 1/d: Gain an Immunity to something for the rest of the day (must be a narrow effect like a spell/psi power name)
| 5
| 6
| You have and may use 2Z actions per half-segment.
|
Villain 1 (11)
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| Villain 1 (11)
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| Villain 1 (11)
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
Villain 1 (11)
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| Villain 1 (11)
| 5
| +10% XP in all your non-Concordant classes.
| Villain 1 (11)
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
Villain 1 (11)
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| Villain 1 (11)
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| Villain 1 (11)
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
Villain 1 (11)
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| Villain 1 (11)
| 11
| NF, may borrow: Counter a level N Concordant ability.
| Villain 1 (11)
| 12
| xVL number of henchmen, followers, summons, familiars
|
|