Geo-Sage1JG


Level KXP Ioun Stones
nds cu
1 0 1-- --
2 1.8 2-- --
3 3.6 3-- --
4 7.2 31- --
5 14.4 32- --
6 28.8 33- --
7 57.6 44- --
8 115.2 441 --
9 230.4 442 --
10 590.4 443 --
11 950.4 444 --
12 1310.4 555 --
13 1670.4 555 1-
14 2030.4 555 2-
15 2390.4 555 3-
16 2750.4 555 4-
17 3110.4 555 5-
18 3470.4 666 6-
19 3830.4 666 61
20 4190.4 666 62
21 4550.4 666 63
22 4910.4 666 64
23 5270.4 666 65
24 5630.4 666 66
25 5990.4 766 66
26 6350.4 776 66
27 6710.4 777 66
28 7070.4 777 76
29 7430.4 777 77
30 7790.4 877 77
31 8150.4 887 77
32 8510.4 888 77
33 8870.4 888 87
34 9230.4 888 88
35 9590.4 988 88
36 9950.4 998 88
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  7  5  3  7  0  1  1
+0  4  8  5  4  7  0  1  2
+1  4  8  6  4  7  1  2  2
+1  5  9  6  4  8  1  2  3
+1  5  9  7  5  8  2  3  3
+2  5 10  7  5  9  2  3  4
+2  6 10  7  6  9  2  3  4
+2  6 10  8  6  9  3  4  5
+3  6 11  8  6 10  3  4  5
+3  7 11  9  7 10  4  5  6
+3  7 12  9  7 11  4  5  6
+4  7 12  9  8 11  4  5  7
+4  7 13 10  8 11  5  6  7
+4  8 13 10  8 12  5  6  8
+5  8 13 11  9 12  6  7  8
+5  8 14 11  9 13  6  7  9
+5  9 14 11 10 13  6  7  9
Requisites: Int 13
Alignment: any
HD/level: +++d4
Weapon Prof.: 1+level/2
To Hit Table: Wiz
Save Table: Wiz
Reference: FGE1JG
Groups: Wizard
 
Geo-Sages create Ioun Stones. Geo-Sages get no actual spells. The "spell progression" shows which "Open Stone" slots you have each reset:
n = Normal ioun stone, or stone-based item of 300 XP or less value, or a stone which holds 1 SL 0-1 spell (use once).
d = Don ioun stone, or stone-based item of 1000 XP or less value, or a stone which holds 1 SL 2-3 spell (use once).
s = Super ioun stone, or stone-based item of 3000 XP or less value, or a stone which holds 1 SL 4-5 spell (use once).
c = Congenio ioun stone, or stone-based item of 10000 XP or less value, or a stone which holds 1 SL 6-7 spell (use once).
u = Ultra ioun stone, or stone-based item of 30000 XP or less value, or a stone which holds 1 SL 8-9 spell (use once).
The ioun stone progression is downgradable at 2 per 1 (so 1u ® 2c ® 4s ® 8d ® 16n), so you can have a lot of normals.
If spell-storing stones are used, the spell effect must be a Wizard spell and cannot be material componented.
Once a stone is filled (no longer an Open Slot), that stone is fixed until the next reset. All stones "empty" at next reset (none of these stones are permanent). It is possible to "use up" an ioun stone (or spell stone), it then reverts to a dull grey stone (holding psionic PSPs) until next reset.
Level 1: Can use +LVL ioun stones at the same time, beyond the normal limit. (DM note: If you exceed this limit, remember you can create "Y-cable" ioun stones on the fly with "d" picks)
Level 1: 1M: Identify an item constructed of stone.
Level 1: 1M, 1/d: Locate a specific ioun stone type 5*LVL%.
Level 3: +LVL/3 damage.
Level 9: Can create one normal ioun stone per day, which is permanent.
Level 18: Can create one ioun Don stone per day, which is permanent.
Level 27: Can create one super ioun stone per day, which is permanent.
Level 36: Can create one Congenio ioun stone per day, which is permanent.
Level 45: Can create one Ultra ioun stone per day, which is permanent.