Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
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Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
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Level 1: +1 slot in Weapon Mastery per level.
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Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
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Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
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Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
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Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
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Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
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Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
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Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
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